The scope of this article will cover the exploration of the Three.js library and the Animated API. You should have basic knowledge of JavaScript and React Native to follow along; to learn more about all the wonderful things that can be done in React Native, the React Native archives on the LogRocket blog is a great place to brush up.
We’ll split this article into two. In the first part, we explore the creation of advanced 3D animations in React Native. We’ll rely on the Three.js library, which is a cross-platform JavaScript 3D library for the creation of 3D content, such as graphics and animation, in web environments. Three.js incorporates WebGL enhancement behaviors to render 3D models on the web and TweenMax to enhance animation quality.
The second part of the article will explore the Animated API, which lets us make our animations fluid.
Jump ahead:
To get started, we need to create our React Native application. Install the Expo CLI to serve our project; it works hand-in-hand with the Expo GO library, which is a mobile client app that we’ll use to open our project in iOS or Android platforms.
Once the Expo CLI is installed, proceed to run the following command in the terminal. This application will use the TypeScript template.
expo init reactNative3D cd reactNative3D yarn start
Before proceeding, we need to install some core dependencies. Opening up the terminal window, run the following command.
yarn add three expo-three expo-gl yarn add --dev @types/three
Let’s review these dependencies:
View
that acts as an OpenGL ES render target, which is useful for rendering 2D and 3D graphics alike. Once mounted, an OpenGL context is created that accepts the onContextCreate prop
, which has a WebGL RenderingContext interfaceWhen rendering 3D models with Three.js, we first create a scene to serve as the set for the model to render in. The image below illustrates the basic structure of a Three.js app, where it is required to create objects and connect them together.
Let’s explore the diagram illustrated above.
renderer
, the main object of Three.js. Our created scene
and camera
are passed to the renderer, which renders (draws) the portion of the 3D scenescene
is an object that defines the root of the scenegraph
and contains some properties, like the background colorMesh
are objects that represent the drawing of a specific Geometry
with a specific Material
classGeometry
(sphere, cube) is represented by the Geometry
object. Three.js provides inbuilt geometry primitivesMaterial
object. It accepts values such as color
and texture
Texture
objects represent images loaded from image filesIn the following sections, we’ll use each of these structures to create a 3D animation.
In the App.tsx
component at the root of our project directory, we’ll create a basic React Native component. Import the required packages into the App.tsx
component.
code App.tsx
import React from 'react'; import { View } from 'react-native'; import Expo from 'expo'; import {Scene, Mesh, MeshBasicMaterial, PerspectiveCamera} from 'three'; import ExpoTHREE, {Renderer} from 'expo-three'; import { ExpoWebGLRenderingContext, GLView } from 'expo-gl';
Proceeding to create a scene, the GLView
exported from expo-gl
provides a view that acts as an OpenGL ES render target. This is very useful for rendering the 3D objects we’re creating.
In the App.tsx
component, create a functional component.
const App = () => { const onContextCreate = async (gl: Object) => {} return ( <View> <GLView onContextCreate={onContextCreate} /> </View> ) } export default App;
The basic skeleton of our application is complete. The onContextCreate
prop is being passed into the GLView
with a single argument, gl
, which has a WebGL RenderingContext interface.
Shifting our focus, let’s create the onContextCreate
function.
const onContextCreate = async (gl: any) => { // three.js implementation. const scene = new Scene(); const camera = new PerspectiveCamera( 75, gl.drawingBufferWidth / gl.drawingBufferHeight, 0.1, 1000 ); gl.canvas = { width: gl.drawingBufferWidth, height: gl.drawingBufferHeight, }; // set camera position away from cube camera.position.z = 2; const renderer = new Renderer({ gl }); // set size of buffer to be equal to drawing buffer width renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight); // create cube // define geometry const geometry = new BoxBufferGeometry(1, 1, 1); const material = new MeshBasicMaterial({ color: "cyan", }); const cube = new Mesh(geometry, material); // add cube to scene scene.add(cube); // create render function const render = () => { requestAnimationFrame(render); // create rotate functionality // rotate around x axis cube.rotation.x += 0.01; // rotate around y axis cube.rotation.y += 0.01; renderer.render(scene, camera); gl.endFrameEXP(); }; // call render render(); };
With the completion of the onContextCreate
function, our 3D cube is complete.
Your App.tsx
file should look like this:
import React from "react"; import { View } from "react-native"; import Expo from "expo"; import { Scene, Mesh, MeshBasicMaterial, PerspectiveCamera, BoxBufferGeometry, } from "three"; import ExpoTHREE, { Renderer } from "expo-three"; import { ExpoWebGLRenderingContext, GLView } from "expo-gl"; import { StatusBar } from "expo-status-bar"; const App = () => { const onContextCreate = async (gl: any) => { // three.js implementation. const scene = new Scene(); const camera = new PerspectiveCamera( 75, gl.drawingBufferWidth / gl.drawingBufferHeight, 0.1, 1000 ); gl.canvas = { width: gl.drawingBufferWidth, height: gl.drawingBufferHeight, }; // set camera position away from cube camera.position.z = 2; const renderer = new Renderer({ gl }); // set size of buffer to be equal to drawing buffer width renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight); // create cube // define geometry const geometry = new BoxBufferGeometry(1, 1, 1); const material = new MeshBasicMaterial({ color: "cyan", }); const cube = new Mesh(geometry, material); // add cube to scene scene.add(cube); // create render function const render = () => { requestAnimationFrame(render); // create rotate functionality // rotate around x axis cube.rotation.x += 0.01; // rotate around y axis cube.rotation.y += 0.01; renderer.render(scene, camera); gl.endFrameEXP(); }; // call render render(); }; return ( <View> <GLView onContextCreate={onContextCreate} // set height and width of GLView style={{ width: 400, height: 400 }} /> </View> ); }; export default App;
Stop the Metro server to ensure that all new files have been added and start it up again.
ctrl c yarn start
Open up the application with the Expo app.
In this section, we’ll create a 3D carousel using a FlatList
and the Animated API. Let’s first create the carousel without the 3D effect.
In the App.tsx
, comment out the previous code and start the new implementation from scratch. We begin by installing the dependencies we’ll need in the project.
Install the react-native-uuid library and @expo/vector-icons.
yarn add react-native-uuid @expo/vector-icons
Now, import the libraries needed into the component.
import * as React from "react"; import { FlatList, Image, Text, View, Dimensions, TouchableOpacity, StyleSheet, Animated, } from "react-native"; import { SafeAreaView } from "react-native"; import { AntDesign } from "@expo/vector-icons"; import uuid from "react-native-uuid"; import { StatusBar } from "expo-status-bar"; const { width, height } = Dimensions.get("screen");
When creating an image carousel, specifying the width
and height
properties of the images in the carousel enables a better view. The Spacing
variable enables reusability across different styling needs.
const IMAGE_WIDTH = width * 0.65; const IMAGE_HEIGHT = height * 0.7; const SPACING = 20;
Using the Pexels Images API, we can generate an array of images to populate our application.
const images = [ "https://images.pexels.com/photos/1799912/pexels-photo-1799912.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1769524/pexels-photo-1769524.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1758101/pexels-photo-1758101.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1738434/pexels-photo-1738434.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1698394/pexels-photo-1698394.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1684429/pexels-photo-1684429.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1690351/pexels-photo-1690351.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1668211/pexels-photo-1668211.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1647372/pexels-photo-1647372.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1616164/pexels-photo-1616164.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1799901/pexels-photo-1799901.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1789968/pexels-photo-1789968.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1774301/pexels-photo-1774301.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1734364/pexels-photo-1734364.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", "https://images.pexels.com/photos/1724888/pexels-photo-1724888.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500", ];
We’ll use the react-native-uuid library to seed random data into the application.
const DATA = [...Array(images.length).keys()].map((_, i) => { return { key: uuid.v4(), image: images[i], }; });
Now it’s time to implement our carousel view.
export default () => { return ( <View style={{ backgroundColor: "#A5F1FA", flex: 1 }}> <StatusBar hidden /> <SafeAreaView style={{ marginTop: SPACING * 1 }}> <View style={{ height: IMAGE_HEIGHT * 2.1 }}> <FlatList data={DATA} keyExtractor={(item) => item.key} horizontal pagingEnabled bounces={false} style={{ flexGrow: 0, zIndex: 9999 }} contentContainerStyle={{ height: IMAGE_HEIGHT + SPACING * 2, paddingHorizontal: SPACING * 4, }} showsHorizontalScrollIndicator={false} renderItem={({ item, index }) => { return ( <View style={{ width, paddingVertical: SPACING, }} > <Image source={{ uri: item.image }} style={{ width: IMAGE_WIDTH, height: IMAGE_HEIGHT, resizeMode: "cover", }} /> </View> ); }} /> </View> </SafeAreaView> </View> ); };
The image carousel has successfully been created.
The next step is to use the Animated API to create the 3D effect. In order to make use of the Animated API, we’ll need to change our FlatList
to an Animated.FlatList
and add an onScroll
event, in which we’ll pass in a NativeEvent
.
A variable scrollX
will be defined as the value for our x-axis. We’ll pass in a useRef()
Hook to enable React to keep track of the animation. This persists the scrollX
value even after re-renders.
export default () => { const scrollX = React.useRef(new Animated.Value(0)).current; return ( <View style={{ backgroundColor: "#A5F1FA", flex: 1 }}> <StatusBar hidden /> <SafeAreaView style={{ marginTop: SPACING * 1 }}> <View style={{ height: IMAGE_HEIGHT * 2.1 }}> <Animated.FlatList data={DATA} keyExtractor={(item) => item.key} horizontal pagingEnabled onScroll={Animated.event( [ { nativeEvent: { contentOffset: { x: scrollX } }, }, ], { useNativeDriver: true, } )}
Now we can interpolate values while relying on scrollX
to create animations. In the renderItem
of our FlatList
, create an inputRange
. We’ll use the input range figures for the interpolation. Then, create an opacity
variable inside the renderItem
.
renderItem={({ item, index }) => { const inputRange = [ (index - 1) * width, // next slide index * width, // current slide (index + 1) * width, // previous slide ]; const opacity = scrollX.interpolate({ inputRange, outputRange: [0, 1, 0], }); const translateY = scrollX.interpolate({ inputRange, outputRange: [50, 0, 20] // create a wave })
Moving on, we’ve converted the view in our project to an Animated.View
, and the opacity
variable we created earlier will be passed in as a style.
return ( <Animated.View style={{ width, paddingVertical: SPACING, opacity, transform: [{ translateY }] }} > <Image source={{ uri: item.image }} style={{ width: IMAGE_WIDTH, height: IMAGE_HEIGHT, resizeMode: "cover", }} /> </Animated.View> );
Now when swiping, the opacity is applied based on the input range.
Let’s add a white background to accentuate the 3D animation when we swipe the image.
Beneath the View
, paste the below code block.
<View style={{ width: IMAGE_WIDTH + SPACING * 4, height: 450, position: "absolute", backgroundColor: "white", backfaceVisibility: true, zIndex: -1, top: SPACING * 1, left: SPACING * 1.7, bottom: 0, shadowColor: "#000", shadowOpacity: 0.2, shadowRadius: 24, shadowOffset: { width: 0, height: 0, }, }} /> </View>
The next step is to animate the white background so that it will rotate in a 3D view. But before we do that, let’s figure out a way to view the inputRange
between 0
and 1
.
At the top of our Carousel
component, create a progress variable using the methods divide()
and modulo()
from the Animated API, which let us modify and get the values between 0
and 1
. The progress
variable enables us to clamp our values to be between 0
and 1
.
export default () => { const scrollX = React.useRef(new Animated.Value(0)).current; const progress = Animated.modulo(Animated.divide(scrollX, width), width);
We are now ready to start modifying the View
component that holds our white background. As we did previously, convert the View
component into an Animated.View
.
A transform
input is passed into the Animated.View
component; the transform
receives a perspective
and a rotateY
.
<Animated.View style={{ width: IMAGE_WIDTH + SPACING * 4, height: 450, position: "absolute", backgroundColor: "white", backfaceVisibility: true, zIndex: -1, top: SPACING * 1, left: SPACING * 1.7, bottom: 0, shadowColor: "#000", shadowOpacity: 0.2, shadowRadius: 24, shadowOffset: { width: 0, height: 0, }, transform: [ { perspective: IMAGE_WIDTH * 4, }, { rotateY: progress.interpolate({ inputRange: [0, 0.5, 1], outputRange: ["0deg", "90deg", "180deg"], }), }, ], }} />
The repo for this project is available on GitHub.
In this article, we’ve explored using Three.js to create 3D content in React Native. Three.js enables the rendering of 3D models in React Native environments. When coupled with the Animated API, these tools can provide us with additional flexibility that enables us to build smoother and more enticing views for our users. This is just a taste of the amazing animations that can be carried out with the Animated API.
Hopefully, this article serves as an exploratory guide for future developers to create great user experiences.
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