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Making procedural noise in Unity

There are two approaches to using procedural noises in Unity. Let's explore both and how they can achieve different results and...
Yvens Rebouças Serpa
14 min read
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Building a wireframe shader with Unity and Unity Shader Graph

In this Unity tutorial, we’ll demonstrate how to create a Wireframe shader in Unity with Unity’s ShaderLab code.
Zayd Carelse
8 min read
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How to add Firebase to your Unity project

In this article, you will learn how to create a Firebase Project, integrate it with Unity, and perform CRUD operations with...
Rajat Kumar Gupta
6 min read
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Update vs. FixedUpdate vs. LateUpdate in Unity

Let's discuss the various update functions in Unity (Update, FixedUpdate, and LateUpdate), their implementations, and when to use each.
Uriel Carrillo
5 min read
Deforming a mesh in Unity

Deforming a mesh in Unity

Learn how to deform a mesh in Unity using various techniques so that you can select the most suitable one for...
Alex Merzlikin
11 min read
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Create an easy, reliable, and clean UI in Unity

Here's what Unity offers for UI elements, how to develop an interface structure, and how to use free assets and tools...
Yvens Rebouças Serpa
14 min read
The Basics Of Lighting In Unity

The basics of lighting in Unity

Explore Unity light types, like Point Lights, and light modes, like Real-time Lighting, to master lighting in your Unity game.
Fimber Elemuwa
4 min read
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Getting started with Unity Shader Graph nodes

Learn how to use Shader Graph nodes in Unity, including how to create a simple shader and some things to look...
James LaFritz
21 min read
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Building a third-person controller in Unity with the new input system

Learn how to build a third-person controller in Unity with the new Input System package and a follow camera driven by...
Marian Pekár
22 min read
Exploring Post-Processing In Unity

Exploring post-processing in Unity

The built-in Unity Post Processing stack can help improve your game's visuals and solve the problems of color correction, effects, and...
Temitope Oyedele
7 min read
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6 modern C# features for cleaner Unity code

Discover how to use the switch expression, property pattern, type pattern, and more to write less and more modern C# code...
Diego Giacomelli
5 min read
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Optimizing your Unity project with Debug.Log

This article will help you get through the process of debugging your Unity project using the Debug.Log statement.
Zayd Carelse
6 min read