Tag: unity

Unity Logo Over Static TV

Making procedural noise in Unity

There are two approaches to using procedural noises in Unity. Let’s explore both and how they can achieve different results and outcomes.

Yvens Rebouças Serpa
Nov 7, 2022 ⋅ 14 min read
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Building a wireframe shader with Unity and Unity Shader Graph

In this Unity tutorial, we’ll demonstrate how to create a Wireframe shader in Unity with Unity’s ShaderLab code.

Zayd Carelse
Oct 26, 2022 ⋅ 8 min read
Unity and Firebase Logos

How to add Firebase to your Unity project

In this article, you will learn how to create a Firebase Project, integrate it with Unity, and perform CRUD operations with Firebase.

Rajat Kumar Gupta
Oct 13, 2022 ⋅ 6 min read
Unity Logo Over Colorful Background

Update vs. FixedUpdate vs. LateUpdate in Unity

Let’s discuss the various update functions in Unity (Update, FixedUpdate, and LateUpdate), their implementations, and when to use each.

Uriel Carrillo
Oct 12, 2022 ⋅ 5 min read
Deforming a mesh in Unity

Deforming a mesh in Unity

Learn how to deform a mesh in Unity using various techniques so that you can select the most suitable one for your game.

Alex Merzlikin
Sep 30, 2022 ⋅ 11 min read
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Create an easy, reliable, and clean UI in Unity

Here’s what Unity offers for UI elements, how to develop an interface structure, and how to use free assets and tools to enhance visual UI.

Yvens Rebouças Serpa
Sep 23, 2022 ⋅ 14 min read
The Basics Of Lighting In Unity

The basics of lighting in Unity

Explore Unity light types, like Point Lights, and light modes, like Real-time Lighting, to master lighting in your Unity game.

Fimber Elemuwa
Sep 21, 2022 ⋅ 4 min read
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Getting started with Unity Shader Graph nodes

Learn how to use Shader Graph nodes in Unity, including how to create a simple shader and some things to look out for.

James LaFritz
Sep 13, 2022 ⋅ 21 min read
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Building a third-person controller in Unity with the new input system

Learn how to build a third-person controller in Unity with the new Input System package and a follow camera driven by Cinemachine.

Marian Pekár
Sep 8, 2022 ⋅ 22 min read
Exploring Post-Processing In Unity

Exploring post-processing in Unity

The built-in Unity Post Processing stack can help improve your game’s visuals and solve the problems of color correction, effects, and more.

Temitope Oyedele
Sep 5, 2022 ⋅ 7 min read
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6 modern C# features for cleaner Unity code

Discover how to use the switch expression, property pattern, type pattern, and more to write less and more modern C# code on Unity.

Diego Giacomelli
Aug 31, 2022 ⋅ 5 min read
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Optimizing your Unity project with Debug.Log

This article will help you get through the process of debugging your Unity project using the Debug.Log statement.

Zayd Carelse
Aug 30, 2022 ⋅ 6 min read