Alex Merzlikin
Sep 30, 2022 ⋅ 11 min read

Deforming a mesh in Unity

Alex Merzlikin Game developer with 8+ years of experience writing about different aspects of game development from performance and optimization to game architecture and clean code.

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One Reply to "Deforming a mesh in Unity"

  1. Hi,

    Any chance you could add comments in the article or github repo some details on how CalculateDisplacement and/or GetOffset functions? How does _Time, _Speed function and where did the 6.0 float come from? The article is great otherwise, I got the compute shader example rendering.

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