James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Stories by James LaFritz

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Getting started with Unity Shader Graph nodes

Learn how to use Shader Graph nodes in Unity, including how to create a simple shader and some things to look out for.

James LaFritz
Sep 13, 2022 ⋅ 21 min read
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Performance in Unity: async, await, and Tasks vs. coroutines, C# Job System, and burst compiler

Here, we cover what async, await, and Task in C# are and how to use them in Unity to gain performance in projects.

James LaFritz
Jun 23, 2022 ⋅ 16 min read