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I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at
2 Stories by
Getting started with Unity Shader Graph nodes
Learn how to use Shader Graph nodes in Unity, including how to create a simple shader and some things to look out for.
September 13, 2022
21 min read
Performance in Unity:
vs. coroutines, C# Job System, and burst compiler
Here, we cover what async, await, and Task in C# are and how to use them in Unity to gain performance in projects.
June 23, 2022
16 min read
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