Uriel Carrillo
Oct 12, 2022 ⋅ 5 min read

Update vs. FixedUpdate vs. LateUpdate in Unity

Uriel Carrillo Unity Game Developer and PowerApps Enthusiast. I love to share my knowledge with the community.

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One Reply to "<code>Update</code> vs. <code>FixedUpdate</code> vs. <code>LateUpdate</code> in Unity"

  1. FixedUpdate does NOT run every frame, so it also does not run First every frame.
    That and Update are on separate timers altogether. Probably different threads too. Update is triggered by frame events, FixedUpd by a regular fixed timer.

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