2022-09-13
5908
#unity
James LaFritz
131290
Sep 13, 2022 ⋅ 21 min read

Getting started with Unity Shader Graph nodes

James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Recent posts:

Best React Scheduler Component Libraries

Best React scheduler component libraries

React scheduler component libraries provide software developers with a wide range of tools to build powerful scheduling applications in their React projects.

Frank Joseph
Aug 6, 2026 ⋅ 10 min read

How to build a real time voice AI agent in the browser

A step-by-step guide to building a fully local, real-time voice AI agent in the browser, no external APIs, no network latency, just Transformers.js and WebGPU.

Jude Miracle
Aug 6, 2026 ⋅ 13 min read
Comparing AI agent sandbox platforms: E2B, Modal, Daytona, and more

Comparing AI agent sandbox platforms: E2B, Modal, Daytona, and more

Compare 15 AI agent sandbox platforms across cold start, isolation, persistence, SDK ergonomics, and pricing to find the best fit for your agent.

Ikeh Akinyemi
Aug 4, 2026 ⋅ 10 min read

How to use Vercel eve: The Next.js framework for AI agents

Vercel eve brings familiar Next.js file-based routing to AI agents. Discover how eve simplifies agent orchestration, sandboxing, and durable execution in this developer guide.

David Omotayo
Aug 3, 2026 ⋅ 10 min read
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