2022-09-13
5908
#unity
James LaFritz
131290
Sep 13, 2022 ⋅ 21 min read

Getting started with Unity Shader Graph nodes

James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Recent posts:

How do you visualize a TypeScript dependency graph?

Learn how to use the TypeScript Compiler API and AST traversal to extract imports and build a file dependency graph CLI.

Rosario De Chiara
Aug 28, 2026 ⋅ 4 min read

How I maximize my daily output with Claude Code

Stop generating AI slop with Claude Code. Discover 5 actionable developer tips to manage context windows, enforce rules with hooks, and improve code quality.

Shruti Kapoor
Aug 27, 2026 ⋅ 9 min read

Skills vs. MCP tools for AI agents: When to use which

Choosing between skills and MCP tools comes down to auditability versus flexibility. By building the exact same capability twice, this guide reveals when your agent needs a deterministic tool and when it needs an interpretive skill.

Ikeh Akinyemi
Aug 25, 2026 ⋅ 8 min read
Your React app doesn't need all that JavaScript

Your React app doesn’t need all that JavaScript

Learn how to replace React state, Context, and event handlers with native HTML and CSS features for dark mode, modals, accordions, carousels, and more.

Jemima Abu
Aug 25, 2026 ⋅ 6 min read
View all posts

Would you be interested in joining LogRocket's developer community?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now