2022-06-23
4576
#unity
James LaFritz
120597
Jun 23, 2022 ⋅ 16 min read

Performance in Unity: async, await, and Tasks vs. coroutines, C# Job System, and burst compiler

James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Recent posts:

TypeScript v6 is here: A full migration guide

Learn about TypeScript v6’s breaking changes, new ES2025 features, and deprecated options. A complete migration guide from v5 to prepare for v7.

Amazing Enyichi Agu
May 14, 2026 ⋅ 7 min read
Vite+ guide One CLI for JavaScript tooling

Vite+ guide: One CLI for JavaScript tooling

Learn how Vite+ unifies Vite, Vitest, Oxlint, Oxfmt, Rolldown, and Node.js management in one CLI.

Emmanuel John
May 12, 2026 ⋅ 7 min read
Why are AI companies buying the teams behind your favorite dev tools?

Why are AI companies buying the teams behind your favorite dev tools?

AI companies are buying developer tools as coding agents turn runtimes, package managers, and linters into strategic infrastructure.

Ikeh Akinyemi
May 10, 2026 ⋅ 6 min read
AI-assisted development governance A practical guide

AI-assisted development governance: A practical guide

Learn how AI-assisted development governance uses rules, agents, hooks, and protocols to help AI coding tools produce safer, more consistent code.

Alexandra Spalato
May 9, 2026 ⋅ 11 min read
View all posts

Would you be interested in joining LogRocket's developer community?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now