
Animate SVGs with pure CSS: hamburger toggles, spinners, line-draw effects, and new scroll-driven animations, plus tooling tips and fallbacks.

Tailwind CSS is more popular than ever. This guide breaks down v4’s biggest changes, real-world usage, migration paths, and where it fits in the AI future.

Evaluate the top React animation libraries for ease of use, developer experience, and bundle size.

AI agents fan out work across multiple LLM calls and services. Task queues add retries, ordering, and context preservation to keep these workflows reliable.
Would you be interested in joining LogRocket's developer community?
Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.
Sign up now
2 Replies to "How to define higher-order functions in Rust"
Thanks for a great article. In python I can pass a method that is bound to an object. Can I do the equivalent in rust?
Hello Giles. A method in Rust is just a function, which also takes a first `self` parameter (similarly to Python). Hence, passing a method is just a matter of using the right types in the function signatures:
pub struct Greeter {
greeting: String
}
impl Greeter {
fn greet(&self, name: String) -> String {
return format!(“{}, {}”, self.greeting, name);
}
}
fn call(name: String, fun: fn(&Greeter, String) -> String) -> String {
let greeter = Greeter { greeting: “Hello”.to_string() };
return fun(&greeter, name);
}
fn main() {
println!(“{}”, call(“Giles”.to_string(), Greeter::greet));
}