
Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the January 7th issue.

useEffectEventJack Herrington breaks down how React’s new useEffectEvent Hook stabilizes behavior, simplifies timers, and enables predictable abstractions.

AG-UI is an event-driven protocol for building real AI apps. Learn how to use it with streaming, tool calls, and reusable agent logic.

Frontend frameworks are often chosen by default, not necessity. This article examines when native web APIs deliver better outcomes for users and long-term maintenance.
Hey there, want to help make our blog better?
Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.
Sign up now
2 Replies to "How to define higher-order functions in Rust"
Thanks for a great article. In python I can pass a method that is bound to an object. Can I do the equivalent in rust?
Hello Giles. A method in Rust is just a function, which also takes a first `self` parameter (similarly to Python). Hence, passing a method is just a matter of using the right types in the function signatures:
pub struct Greeter {
greeting: String
}
impl Greeter {
fn greet(&self, name: String) -> String {
return format!(“{}, {}”, self.greeting, name);
}
}
fn call(name: String, fun: fn(&Greeter, String) -> String) -> String {
let greeter = Greeter { greeting: “Hello”.to_string() };
return fun(&greeter, name);
}
fn main() {
println!(“{}”, call(“Giles”.to_string(), Greeter::greet));
}