2022-06-23
4576
#unity
James LaFritz
120597
Jun 23, 2022 ⋅ 16 min read

Performance in Unity: async, await, and Tasks vs. coroutines, C# Job System, and burst compiler

James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Recent posts:

When to move API logic out of Next.js

When to move API logic out of Next.js

When should you move API logic out of Next.js? Learn when Route Handlers stop scaling and how ElysiaJS helps.

Temitope Oyedele
Apr 15, 2026 ⋅ 8 min read

Moving beyond CI/CD with Dokploy

Explore how Dokploy streamlines app deployment with Docker, automated builds, and simpler infrastructure compared to traditional CI/CD workflows.

Lewis Cianci
Apr 15, 2026 ⋅ 9 min read

Astro vs Next.js: When SSG beats React for content sites

A side-by-side look at Astro and Next.js for content-heavy sites, breaking down performance, JavaScript payload, and when each framework actually makes sense.

Muhammed Ali
Apr 13, 2026 ⋅ 8 min read
I replaced my entire test suite with AI agents Here's what actually broke

I replaced my entire test suite with AI agents: Here’s what actually broke

AI-generated tests can speed up React testing, but they also create hidden risks. Here’s what broke in a real app.re

Chizaram Ken
Apr 10, 2026 ⋅ 9 min read
View all posts

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