2024-10-25
3315
#typescript
Samuel Olusola
97873
Oct 25, 2024 â‹… 11 min read

Understanding the dependency inversion principle in TypeScript

Samuel Olusola Software engineer (JS stack, GoLang incoming…) and student of computer science at the University of Lagos.

Recent posts:

Vue logo over a brown background.

A guide to two-way binding in Vue

Learn how to implement one-way and two-way data binding in Vue.js, using v-model and advanced techniques like defineModel for better apps.

David Omotayo
Nov 22, 2024 â‹… 10 min read
TypeScript logo over a pink and white background.

Drizzle vs. Prisma: Which ORM is best for your project?

Compare Prisma and Drizzle ORMs to learn their differences, strengths, and weaknesses for data access and migrations.

Temitope Oyedele
Nov 21, 2024 â‹… 10 min read
Practical Implementation Of The Rule Of Least Power For Developers

Practical implementation of the Rule of Least Power for developers

It’s easy for devs to default to JavaScript to fix every problem. Let’s use the RoLP to find simpler alternatives with HTML and CSS.

Timonwa Akintokun
Nov 21, 2024 â‹… 8 min read
Rust logo over black marble background.

Handling memory leaks in Rust

Learn how to manage memory leaks in Rust, avoid unsafe behavior, and use tools like weak references to ensure efficient programs.

Ukeje Goodness
Nov 20, 2024 â‹… 4 min read
View all posts

6 Replies to "Understanding the dependency inversion principle in TypeScript"

  1. Hi, really nice article! A couple of typos in the code examples. You’re writing log.info instead of log.error when an exception occurs. Cheers!

    1. Thanks for the tip — would you mind pointing out the specific code blocks where the typos occur?

  2. A couple of problems with this principle. High level and low level is vaguely defined. If you apply this to the highest levels, this works fine. But the lower you go, the more this will feel the effects of an extra pointer to resolve or an extra function call. So, make sure that in your language, this results in, as much as possible, zero cost abstractions. Interfaces and Traits are typically fine, but watch out with proxies, abstract classes or any form of wrapper constructs.

Leave a Reply