2022-09-30
3300
#unity
Alex Merzlikin
134484
Sep 30, 2022 â‹… 11 min read

Deforming a mesh in Unity

Alex Merzlikin Game developer with 8+ years of experience writing about different aspects of game development from performance and optimization to game architecture and clean code.

Recent posts:

master state management hydration Nuxt usestate

Nuxt state management and hydration with useState

useState can effectively replace ref in many scenarios and prevent Nuxt hydration mismatches that can lead to unexpected behavior and errors.

Yan Sun
Jan 20, 2025 â‹… 8 min read
React Native List Components: FlashList, FlatList, And More

React Native list components: FlashList, FlatList, and more

Explore the evolution of list components in React Native, from `ScrollView`, `FlatList`, `SectionList`, to the recent `FlashList`.

Chimezie Innocent
Jan 16, 2025 â‹… 4 min read
Building An AI Agent For Your Frontend Project

Building an AI agent for your frontend project

Explore the benefits of building your own AI agent from scratch using Langbase, BaseUI, and Open AI, in a demo Next.js project.

Ivaylo Gerchev
Jan 15, 2025 â‹… 12 min read
building UI sixty seconds shadcn framer ai

Building a UI in 60 seconds with Shadcn and Framer AI

Demand for faster UI development is skyrocketing. Explore how to use Shadcn and Framer AI to quickly create UI components.

Peter Aideloje
Jan 14, 2025 â‹… 6 min read
View all posts

One Reply to "Deforming a mesh in Unity"

  1. Hi,

    Any chance you could add comments in the article or github repo some details on how CalculateDisplacement and/or GetOffset functions? How does _Time, _Speed function and where did the 6.0 float come from? The article is great otherwise, I got the compute shader example rendering.

Leave a Reply