2022-09-30
3300
#unity
Alex Merzlikin
134484
Sep 30, 2022 ⋅ 11 min read

Deforming a mesh in Unity

Alex Merzlikin Game developer with 8+ years of experience writing about different aspects of game development from performance and optimization to game architecture and clean code.

Recent posts:

How to speed up long lists with TanStack Virtual

How to speed up long lists with TanStack Virtual

Build fast, scalable UIs with TanStack Virtual: virtualize long lists, support dynamic row heights, and implement infinite scrolling with React.

Ikeh Akinyemi
Nov 28, 2025 ⋅ 8 min read
why you should ci cd your project from day one

Why you should set up CI/CD from day one for your apps

CI/CD isn’t optional anymore. Discover how automated builds and deployments prevent costly mistakes, speed up releases, and keep your software stable.

Lewis Cianci
Nov 28, 2025 ⋅ 9 min read

Top 5 AI code review tools in 2025

A quick comparison of five AI code review tools tested on the same codebase to see which ones truly catch bugs and surface real issues.

Emmanuel John
Nov 27, 2025 ⋅ 7 min read
css corner shape property

How to create fancy corners using CSS corner-shape

Learn about CSS’s corner-shape property and how to use it, as well as the more advanced side of border-radius and why it’s crucial to using corner-shape effectively.

Daniel Schwarz
Nov 26, 2025 ⋅ 7 min read
View all posts

One Reply to "Deforming a mesh in Unity"

  1. Hi,

    Any chance you could add comments in the article or github repo some details on how CalculateDisplacement and/or GetOffset functions? How does _Time, _Speed function and where did the 6.0 float come from? The article is great otherwise, I got the compute shader example rendering.

Leave a Reply

Would you be interested in joining LogRocket's developer community?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now