2022-09-30
3300
#unity
Alex Merzlikin
134484
Sep 30, 2022 ⋅ 11 min read

Deforming a mesh in Unity

Alex Merzlikin Game developer with 8+ years of experience writing about different aspects of game development from performance and optimization to game architecture and clean code.

Recent posts:

Top 5 AI code review tools in 2025

A quick comparison of five AI code review tools tested on the same codebase to see which ones truly catch bugs and surface real issues.

Emmanuel John
Nov 27, 2025 ⋅ 7 min read
css corner shape property

How to create fancy corners using CSS corner-shape

Learn about CSS’s corner-shape property and how to use it, as well as the more advanced side of border-radius and why it’s crucial to using corner-shape effectively.

Daniel Schwarz
Nov 26, 2025 ⋅ 7 min read
the replay graphic november 26

The Replay (11/26/25): An AI reality check, Prisma v7, and more

An AI reality check, Prisma v7, and “caveman compression”: discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the November 26th issue.

Matt MacCormack
Nov 26, 2025 ⋅ 35 sec read

Ripple over React? Evaluating the newest JS framework

RippleJS takes a fresh approach to UI development with no re-renders and TypeScript built in. Here’s why it’s gaining attention.

Chizaram Ken
Nov 26, 2025 ⋅ 15 min read
View all posts

One Reply to "Deforming a mesh in Unity"

  1. Hi,

    Any chance you could add comments in the article or github repo some details on how CalculateDisplacement and/or GetOffset functions? How does _Time, _Speed function and where did the 6.0 float come from? The article is great otherwise, I got the compute shader example rendering.

Leave a Reply

Hey there, want to help make our blog better?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now