Editor’s Note: This post was reviewed for accuracy on 2 March 2023. Since early October, 100ms has launched a number of new features, including a new set of server-side APIs that allow developers to control active sessions in rooms and additions to Live Streaming, such as 1080p and custom resolution layers, video-on-demand thumbnails and recordings, static playback URLs, and playlist types.
Live streaming is a great way to engage with audiences ranging anywhere from one person to millions in real time. Unlike video conferences where anyone can share their screen or speak at any time, in live streaming, viewers have limited permissions. Implementing live streaming from scratch would be time-consuming, but there are services that we can use to add this feature with just a few steps, one of which is 100ms.
In this tutorial, we’ll learn about 100ms by building a live stream app with an interactive feature where broadcasters and viewers can communicate using chat.
To follow along with this tutorial, you should be familiar with React and React Hooks. You should also have Node.js installed in your system.
The full code for this tutorial is available on GitHub. Let’s get started!
100ms is a cloud platform that allows developers to add video and audio conferencing to web, Android, and iOS applications. It provides REST APIs, SDKs, and a dashboard that makes it simple to capture, distribute, record, and render live interactive audio and video.
Using 100ms to build a live app is straightforward, involving just two major steps. The first is creating and configuring a template in the dashboard with roles and settings for the app and its users.
The template configuration will be different depending on what type of app you’re building — video conference, virtual event, or live streaming. For example, in a live streaming app, streamers or broadcasters can share video, audio, or their screen, while a viewer cannot do any of the above. We’ll set all this up in the template.
Instead of creating a custom template, we can choose from the available starter kits that already have the appropriate configurations for different types of live apps, then fine-tune them. After setting up the template, we’ll use the SDK with its intuitive methods, hooks, and selectors on the client side to integrate and work with 100ms.
Before getting started, you should be familiar with the 100ms concepts below:
To set up the live streaming template, navigate to 100ms and set up a user account in the browser. When logged in, click Create Your First App on the dashboard and a modal will appear where we can create a custom template or choose one that has already been created:
Instead of creating a new template, we’ll use the live streaming app starter kit. Hover on the Live Streaming Starter Kit template and click on the Deploy now button that appears. You’ll see the following:
In the Choose your Account Type area, select Personal, then click Next, and you’ll see the following:
We need to enter a unique subdomain. For this, I’ll enter livestreamnow
, but you can use any other name. After that, click Continue. With this, a live streaming starter kit has been created, and you’ll see it when we navigate to our dashboard:
To view the configuration of the starter template, hover on it and click on the setting icon that appears. You’ll see the following screen:
Notice that two roles suitable for a live streaming app have already been created, broadcaster
and hls-viewer
.
The broadcaster
role represents a streamer that publishes their audio or video. They have all permissions turned on, allowing them to perform all available operations, like sharing audio and video, muting and unmuting any participant in the room, stopping and starting the live stream, and more. We can edit the operations allowed for this role or any other role by just toggling the switch next to the operation we want to disable or enable.
The hls-viewer
role represents the audience members that join the live stream and can interact using messaging. None of their permissions are turned on, which is usually the case for the audience in a live stream.
We can create other roles by clicking on Add a Role on the right side of the screen and then editing the permissions to suit our needs. However, since the required roles for our use case have already been created for us, we won’t do that.
100ms includes support for HLS for live streaming, which enables scaling to millions of viewers, mainly due to its support by OSes and CDNs. However, compared to other protocols, live streaming via HLS is slower and has a higher latency.
In this section, we’ll use the 100ms SDK to build the live streaming app. Before proceeding, you should be familiar with the following:
hmsStore
: Contains the complete state of the room at any given time, including, for example, participant details, messages, and track stateshmsActions
: Used to perform any action like joining, muting, and sending a messageI’ve already created a starter template that we’ll use for this tutorial, so we can focus solely on using 100ms. Clone the GitHub repo with the following commands:
$ git clone -b starter https://github.com/Tammibriggs/LiveStreaming-100ms.git $ cd LiveStreaming-100ms $ npm install
Now, when we start the app using the npm start
command, we’ll see the following page:
On the page above, we can enter a name and select the role we want to use when joining the room.
At this point in the tutorial, when we click on the Join button, we won’t be taken to a different page; we’ll work on that later. Instead, after clicking on the Join button, the page will look like the following image:
To integrate 100ms into our React app, first, we’ll install the SDK, which we’ll need to build the app. We’ll install one additional dependency, HLS.js, to aid us in displaying the HLS stream for browsers that don’t support HLS natively:
$ npm i @100mslive/react-sdk@latest hls.js
Next, to initialize the SDK, we need to wrap our entire application with the <HMSRoomProvider />
component. In the starter app, head over to the index.js
file in the src
directory and modify it to look like the following code:
// src/index.js import React from 'react'; import ReactDOM from 'react-dom/client'; import './index.css'; import App from './App'; import { HMSRoomProvider } from '@100mslive/react-sdk'; const root = ReactDOM.createRoot(document.getElementById('root')); root.render( <React.StrictMode> <HMSRoomProvider> <App /> </HMSRoomProvider> </React.StrictMode> );
Now, let’s go ahead and retrieve the necessary credentials for building our app, room_id
and token_endpoint
. To get the room_id
, navigate to your 100ms dashboard. In the sidebar, click on Rooms, and you’ll be taken to the following page:
The two rooms above have already been created for us, which was done when deployed the live streaming starter kit. To verify that the rooms have the broadcaster
and hls-viewer
roles required for our app, click on any of the IDs under the Room Id
table head to check:
Now, copy one of the IDs and paste it in the appropriate variable in the .env
file of the starter app.
To get the token_endpoint
on the sidebar, first click on Developer. On the next page, copy the token_endpoint
and paste it in the appropriate variable in the .env
file:
Now, we’ll work on the page below:
Before we can begin streaming via HLS, we first need to join a room using the join
method on hmsActions
, which requires us to pass a config
object. The config
object must have the following fields:
userName
: The name of the user that will be visible to everyone connected to the roomauthToken
: A client-side token that we’ll use to authenticate the userIf we were building a video conference, virtual meeting, or any other video call app, we could publish our video by joining the room, which could be seen by other peers or participants in the room. However, since we’ll be live streaming via HLS, the process is different.
Head over to src/JoinRoom.js
and add the following import:
// src/JoinRoom.js import { useHMSActions } from "@100mslive/react-sdk";
Next, add the following lines of code after the selectedRole
state:
// src/JoinRoom.js const hmsActions = useHMSActions()
Next, let’s create the function for generating the authToken
and join the room. Add the following lines of code after the hmsActions
variable:
// src/JoinRoom.js const handleSubmit = async (e) => { e.preventDefault() const response = await fetch(`${ENDPOINT}api/token`, { method: "POST", body: JSON.stringify({ user_id: `${Date.now()}`, role: selectedRole, //broadcaster, hls-viewer type: "app", room_id: ROOM_ID, }), }) const { token } = await response.json() // Joining the room hmsActions.join({ userName: username, authToken: token, }) }
In the code above, we are sending a request to generate the authentication token using the endpoint we supplied in our .env
file. The request takes the selected role and room ID as parameters. After generating the token, we use it along with the username entered in the input field to join the room using the join
method.
To call this function when the form is submitted, modify the opening form tag <form>
to look like the following code:
// src/JoinRoom.js <form className="join" onSubmit={handleSubmit}>
Right now, when we navigate to http://localhost:3000/
in our browser, enter a username, and click on the Join button, we’ll join the room. However, there won’t be any changes in the UI yet. To fix this, we need a way to know the connection state of the room and to hide the form after we’ve connected. We can do so using the selectIsConnectedToRoom
selector and the useHMSStore
Hook.
Head over to src/App.js
and add the following import:
// src/App.js import { useHMSStore, selectIsConnectedToRoom } from '@100mslive/react-sdk';
Next, add the following lines of code in the App
component:
// src/App.js const isConnected = useHMSStore(selectIsConnectedToRoom)
Next, modify the return statement in the App
component to look like the following:
// src/App.js return ( <div className="App wrapper"> {isConnected ? <Room /> : <JoinRoom /> } </div> );
With this, after joining the room, we’ll see the following page:
After joining the room, our video and audio will be published, meaning other peers in the room can view it. However, since we’re live streaming via HLS, other viewers shouldn’t be able to see this. For every broadcaster that joins the room, we want only a video tile of their published video to be displayed to other broadcasters.
For this, we’ll use the useVideo
Hook, which takes in a video track ID and returns a videoRef
to be passed to a video element. To get the video track ID, we first need to get the list of peers in the room. We can do so using the useHMSStore
Hook and selectPeers
selector.
Modify the Stream.js
file in the src
directory to look like the following code:
// src/Stream.js import VideoTile from "./VideoTile"; import HlsView from "./HlsView"; import { selectLocalPeer, selectPeers, useHMSStore } from "@100mslive/react-sdk"; function Stream() { const peers = useHMSStore(selectPeers) const localPeer = useHMSStore(selectLocalPeer) return ( <div className="stream"> {localPeer.roleName === 'broadcaster' && peers.filter((peer) => peer.roleName === 'broadcaster') .map((peer) => ( <VideoTile key={peer.id} peer={peer} peers={peers} /> )) } </div> ) } export default Stream
In the code above, we are getting the list of peers in the room as well as the local peer, which is you
. We are conditionally rendering the VideoTile
component only when the roleName
field of localPeer
equals broadcaster
.
Doing so will make the video tiles visible only to broadcasters because we haven’t started streaming yet. After that, using the filter
method, we can create a new array containing only peers who are broadcasters, then mapping through it and passing each peer to the VideoTile
component.
Now, head over to the src/VideoTile.js
file. Let’s use useVideo
to start displaying the published video of broadcasters in the room. Modify the VideoTile.js
file to look like the following code:
// src/VideoTile.js import { useVideo } from "@100mslive/react-sdk"; function VideoTile({ peer, peers }) { const { videoRef } = useVideo({ trackId: peer.videoTrack }) const numberOfBroadCasters = () => { const broadcasters = peers.filter((peer) => { return peer.roleName === 'broadcaster' }) return broadcasters.length } return ( <video ref={videoRef} className={numberOfBroadCasters() >= 2 ? 'video' : ''} autoPlay muted playsInline /> ) } export default VideoTile
With this, when we join the room as a broadcaster, we should see our published video and the videos of other broadcasters in the room.
To start streaming via HLS, we just need to call the startHLSStreaming
in hmsActions
. To stop the stream, we can call the stopHLSStreaming
method, and to get the HLS state, we can use the selectHLSState
selector. It’s that simple.
Head over to src/Controls.js
and add the following imports:
// src/Controls.js import { selectHLSState, useHMSActions, useHMSStore } from '@100mslive/react-sdk'
Next, add the following lines of code in the Controls
component:
// src/Controls.js const hmsActions = useHMSActions() const hlsState = useHMSStore(selectHLSState)
Next, add the following functions after the hlsState
variable for starting and stopping the live stream:
// src/Controls.js const startHLSStreaming = async () => { try { await hmsActions.startHLSStreaming() } catch (err) { alert(`failed to start hls ${err}`) } } const stopHLSStreaming = async () => { try { await hmsActions.stopHLSStreaming() } catch (err) { alert(`failed to stop hls ${err}`) } }
To call the functions above, replace the button component under the {/* HLS stream button */}
comment in the return statement with the following code:
// src/Controls.js {hlsState.running ? <Button variant="contained" disableElevation className='leave' onClick={stopHLSStreaming} > <StopCircleOutlined /> Stop Streaming </Button> : <Button variant="contained" disableElevation onClick={startHLSStreaming} > <PodcastsOutlined /> Go Live </Button> }
Now, to display the HLS stream to viewers, we’ll use HLS.js, which we installed earlier. For more UI customizations, you can check out Video.js, which uses HLS.js internally.
When using HLS.js in displaying the stream, we need to pass the stream URL to its loadSource
method and also pass a video element to it using the attachMedia
method. We can get the stream URL from the hls
state, which we can retrieve using the selectHLSState
selector.
Head over to src/Stream.js
and add the following code before the closing tag </>
of the div
with stream
as the className
:
// src/Stream.js {localPeer.roleName === 'hls-viewer' && <HlsView/> }
Next, head over to src/HlsView
and modify the file to look like the following code:
// src/HlsView import { selectHLSState, useHMSStore } from '@100mslive/react-sdk' import Hls from 'hls.js' import { useEffect, useRef } from 'react' function HlsView() { const videoRef = useRef(null) const hlsState = useHMSStore(selectHLSState) const hlsUrl = hlsState.variants[0]?.url useEffect(() => { if (videoRef.current && hlsUrl) { const browserHasNativeHLSSupport = videoRef.current.canPlayType( 'application/vnd.apple.mpegurl' ); if (Hls.isSupported()) { let hls = new Hls() hls.loadSource(hlsUrl) hls.attachMedia(videoRef.current) } else if (browserHasNativeHLSSupport) { videoRef.current.src = hlsUrl } } }, [hlsUrl]) return <video ref={videoRef} autoPlay controls></video>; } export default HlsView
With this, viewers will now be able to see the stream from broadcasters.
Let’s add functionality to mute and unmute audio and video and to leave the room. Head over to src/Controls.js
and add the following imports:
// src/Controls.js import { selectIsLocalAudioEnabled, selectIsLocalVideoEnabled, selectLocalPeer } from '@100mslive/react-sdk'
Next, add the following lines of code after the hlsState
variable:
// src/Controls.js const audioEnabled = useHMSStore(selectIsLocalAudioEnabled) const videoEnabled = useHMSStore(selectIsLocalVideoEnabled) const localPeer = useHMSStore(selectLocalPeer)
We use the selectIsLocalAudioEnabled
and selectIsLocalVideoEnabled
selectors to get the respective boolean states of the audio and video and determine whether they are currently muted or unmuted. We’ll then toggle the current state and show the appropriate icon in the UI. We also get localPeer
using the selectLocalPeer
selector.
To mute and unmute audio and video, we can use setLocalVideoEnabled
and setLocalAudioEnabled
in hmsActions
, which receives a boolean as parameter. In the Controls
component, add the following functions after the stopHLSStreaming
function:
// src/Controls.js const toggleAudio = async () => { await hmsActions.setLocalAudioEnabled(!audioEnabled); } const toggleVideo = async () => { await hmsActions.setLocalVideoEnabled(!videoEnabled); }
Now, to call the function above, find the following lines of code in the return statement:
<IconButton> <MicOffOutlined /> </IconButton> <IconButton> <VideocamOffOutlined /> </IconButton>
Modify the code above to the following code:
// src/Controls.js <IconButton onClick={toggleAudio}> {audioEnabled ? <MicNoneOutlined /> : <MicOffOutlined /> } </IconButton> <IconButton onClick={toggleVideo}> {videoEnabled ? <VideocamOutlined /> : <VideocamOffOutlined /> } </IconButton>
To leave the room, we need to call the leave()
method in hmsActions
. After the toggleVideo
function, we need to add the following lines of code:
// src/Controls.js const leaveRoom = async () => { if(localPeer.roleName === 'broadcaster'){ hmsActions.leave() await hmsActions.stopHLSStreaming() }else{ hmsActions.leave() } }
In the code above, if the roleName
field of the localPeer
equals broadcaster
, along with leaving the room, we are also ending the HLS stream in case it’s ongoing.
To call the function above in the return
statement, we’ll see the following lines of code:
<Button variant="contained" disableElevation className='leave' > <LogoutOutlined /> Leave Room </Button>
Modify it to the following:
// src/Controls.js <Button variant="contained" disableElevation className='leave' onClick={leaveRoom} > <LogoutOutlined /> Leave Room </Button>
With this, the mute, unmute, and leave functionality should be working fine.
However, you’ll notice that even when we join the room as a viewer, all the UI components meant to be seen or used only by the broadcaster will be visible, which shouldn’t be so. Viewers should only be able to see the leave
button.
To fix this, modify the return
statement of the Controls
component to look like the following:
// src/Controls.js return ( <div className='controls'> {localPeer.roleName === 'broadcaster' ? <> <IconButton onClick={toggleAudio}> {audioEnabled ? <MicNoneOutlined /> : <MicOffOutlined /> } </IconButton> <IconButton onClick={toggleVideo}> {videoEnabled ? <VideocamOutlined /> : <VideocamOffOutlined /> } </IconButton> <Button variant="contained" disableElevation className='leave' onClick={leaveRoom} > <LogoutOutlined /> Leave Room </Button> {hlsState.running ? <Button variant="contained" disableElevation className='leave' onClick={stopHLSStreaming} > <StopCircleOutlined /> Stop Streaming </Button> : <Button variant="contained" disableElevation onClick={startHLSStreaming} > <PodcastsOutlined /> Go Live </Button> } </> : <Button variant="contained" disableElevation className='leave' onClick={leaveRoom} > <LogoutOutlined /> Leave Room </Button> } </div> )
There are three different methods available to send chat messages that have different use cases.
sendBroadcastMessage('message')
: For messages that will be received by everyone in the roomsendGroupMessage('message', ['role1'])
: For messages that will be received by every peer who is part of the passed-in rolessendDirectMessage('message', peer.id)
: For messages that will be received only by the peer whose ID was passedIn our app, we’ll only use sendBroadcastMessage()
, but you can add features for the rest if you like.
Head over to src/ChatNdParticipants.js
and add the following lines of code:
// src/ChatNdParticipants.js import { selectHMSMessages, useHMSActions, useHMSStore } from "@100mslive/react-sdk"
Next, add the following lines of code after the message
state:
// src/ChatNdParticipants.js const messages = useHMSStore(selectHMSMessages) const hmsActions = useHMSActions() const handleSubmit = (e) => { e.preventDefault(); hmsActions.sendBroadcastMessage(message) setMessage('') }
We’ve created a handleSubmit
, which will send the messages. We are also retrieving all the sent messages using the selectHMSMessages
selector.
When the send-message
form is submitted, we need to call handleSubmit
and loop through the retrieved messages and display them. To call handleSubmit
, modify the open tag <form>
of the form with a name of send-message
to the code below:
// src/ChatNdParticipants.js <form name='send-messge' onSubmit={handleSubmit}>
Next, replace the Message
component under the {/* Messages */}
comment with the following:
// src/ChatNdParticipants.js {messages.map((msg) => ( <Message key={msg.id} message={msg} /> ))}
Next, modify the Message.js
file in the src
directory to look like the following code:
// src/ChatNdParticipants.js import { selectLocalPeer, useHMSStore } from '@100mslive/react-sdk' function Message({message}) { const localPeer = useHMSStore(selectLocalPeer) return ( <div className={`message ${message.senderUserId === localPeer.customerUserId && 'myMessage'}`} > <span>{message.senderName}</span> <p>{message.message}</p> </div> ) } export default Message
Now, the chat functionality should be working. To display the participants, we’ll use the selectPeers
selector to get all the peers in the room, loop over them, and display their name and role.
In the ChatNdParticipants.js
, add the following import:
// src/ChatNdParticipants.js import { selectPeers } from "@100mslive/react-sdk"
Next, add the following line of code after the hmsActions
variable:
// src/ChatNdParticipants.js const peers = useHMSStore(selectPeers)
Now, add the following lines of code after the {/* Participants */}
comment:
// src/ChatNdParticipants.js {peers.map((peer) => ( <div className='rightBox__participant'> {peer.name} <p>{peer.roleName}</p> </div> ))}
With this, we’re done building our live streaming app.
In this tutorial, we learned how to build a live streaming app using 100ms. Aside from the features covered in this tutorial, there are a lot others we can add, like streaming on YouTube, Twitch, Facebook, etc using RTMP streaming, displaying notifications for activities happening in the room, and more.
I hope you enjoyed this tutorial, and be sure to leave a comment if you have any questions. Happy coding!
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