Editor’s note: This tutorial was last updated on 15 March 2022 to address deprecation warnings in the source triggered by the latest version of Dart.
User engagement is crucial to the success of any mobile application. Push notifications help attract user attention and, when implemented properly in tandem with high-quality content, can contribute to major marketing success.
In this tutorial, we’ll demonstrate how to integrate and deliver push notifications to a Flutter application using an awesome service provided by Firebase called Firebase Cloud Messaging. It’s free, easy to get started with, and you don’t need to manage your backend infrastructure.
We’ll cover the following with detailed examples and step-by-step instructions:
You can also check out the full code for the example at this GitHub repository. Let’s get started!
If you use a smartphone, you almost certainly encounter push notifications daily. Push notifications are clickable pop-up messages that appear on your users’ devices, regardless of whether they are using that particular app at the time.
Even when the device is idle or the user is using another app, a user will receive push notifications as long as the device is online and notification permissions are granted. Push notifications can be used to inform a user of status updates, message requests, reminders, alerts, and more.
In this tutorial, we’ll use Firebase Cloud Messaging to send push notifications.
To start using Firebase, you have to create new Firebase project. Log into your Google account, navigate to the Firebase console, and click Add project:
Enter a project name and click Continue:
Disable Google Analytics; we don’t need it for our sample project. Then, click Create project:
After the project initializes, click Continue:
This will take you to the Project Overview screen. Here, you’ll find options to integrate the Firebase project with your Android and iOS app:
Now, our Firebase project is ready to be integrated with the mobile app. Though we’re using Flutter, which is a cross-platform framework, we still have to perform the initial Firebase setup for both platforms separately.
First, create a new Flutter application:
flutter create notify
Next, open the Flutter project on your favorite IDE. To open it in VS Code, you can use the following command:
code notify
To integrate your Firebase project with the Android side of the app, first, click the Android icon on the project overview page:
You should be directed to a form. First, enter the Android package name. You can find this in your project directory
→ android
→ app
→ src
→ main
→ AndroidManifest.xml
. On the second line, you’ll see your package name. Just copy and paste it into the form.
Optionally, you can choose a nickname for your app. If you leave this field empty, an auto-generated app name will be used:
You’ll have to enter the SHA-1 hash. Just hover over the help icon ? and click on See this page, which will take you to the Authenticating Your Client page:
From here, you’ll get the command to generate the SHA-1 hash. Paste this command into your terminal, then just copy and paste the generated SHA-1 hash into the form. Click Register app, which will take you to the next step.
Download the google-services.json
file, drag and drop it into your project directory
→ android
→ app
, then, click Next:
Follow the instructions and add the code snippets in the specified position. Then, click Next:
Finally, click Continue to console:
With this, you’ve completed the Firebase setup for the Android side of your app.
To integrate your Firebase project with the iOS side of your app, first, click the Add app button on the project overview page, then select iOS:
Enter the iOS bundle ID and your App nickname. Then, click Register app. You can leave the App store ID blank for now; you’ll get this when you deploy your app to the iOS App Store:
You can find the bundle ID inside ios
→ Runner.xcodeproj
→ project.pbxproj
by searching for PRODUCT_BUNDLE_IDENTIFIER
:
Next, select Download GoogleService-Info.plist
:
Open the ios
folder of the project directory in Xcode. Drag and drop the file you downloaded into the Runner
subfolder. When a dialog box appears, make sure the Copy items if needed of the Destination
property is checked and Runner is selected in the Add to targets box. Then, click Finish:
You can close Xcode now. You can skip steps three and four, Add Firebase SDK and Add initialization code. These will be handled by the Flutter Firebase plugin, which we’ll add soon. Then, click Continue to console.
Before diving into the Flutter code, you need to complete one more step in Firebase;
go to Project settings:
Under the General tab, enter your Support email:
Now, the Firebase setup and integration are complete. Let’s move on to the Flutter code.
We require the following Flutter plugins for this project:
firebase_core
: Required to use any Firebase service with Flutterfirebase_messaging
: Used for receiving notifications in the appoverlay_support
: Builds overlay UIYou can get these packages from pub.dev with their latest versions. Add them to the pubspec.yaml
file of the Flutter project:
flutter pub add firebase_core //installs firebase core flutter pub add firebase_messaging //installs firebase massaging package flutter pub add overlay_support //installs overlay support
If you look into your pubspec.yaml
file, you should see the following dependencies added:
dependencies: firebase_core: ^1.13.1 firebase_messaging: ^11.2.11 overlay_support: ^1.2.1
We’ll keep the UI of our Flutter app simple so we can focus on the functionality for our push notifications. The app will contain an AppBar
and some Text
widgets inside a Column
to display the notification content:
Navigate to the lib
folder from the root project directory where the Dart code is. Replace the entire code with the following code:
void main() { runApp(MyApp()); } class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( title: 'Notify', theme: ThemeData( primarySwatch: Colors.deepPurple, ), debugShowCheckedModeBanner: false, home: HomePage(), ); } }
Now, we have to define the HomePage
widget, which will be a StatefulWidget
because we’ll need to update the UI as soon as a notification is generated:
class HomePage extends StatefulWidget { @override _HomePageState createState() => _HomePageState(); } class _HomePageState extends State { late int _totalNotifications; @override void initState() { _totalNotifications = 0; super.initState(); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('Notify'), brightness: Brightness.dark, ), body: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text( 'App for capturing Firebase Push Notifications', textAlign: TextAlign.center, style: TextStyle( color: Colors.black, fontSize: 20, ), ), SizedBox(height: 16.0), NotificationBadge(totalNotifications: _totalNotifications), SizedBox(height: 16.0), // TODO: add the notification text here ], ), ); } }
Here, we have a Scaffold
containing an AppBar
and a Column
. The column contains a basic Text
widget followed by the NotificationBadge
widget for displaying the total number of notifications received. You may have noticed the TODO
, which is where we’ll display the notification information.
The code for the NotificationBadge
is as follows:
class NotificationBadge extends StatelessWidget { final int totalNotifications; const NotificationBadge({required this.totalNotifications}); @override Widget build(BuildContext context) { return Container( width: 40.0, height: 40.0, decoration: new BoxDecoration( color: Colors.red, shape: BoxShape.circle, ), child: Center( child: Padding( padding: const EdgeInsets.all(8.0), child: Text( '$totalNotifications', style: TextStyle(color: Colors.white, fontSize: 20), ), ), ), ); } }
Now, it’s time for us to add the functionality for our push notifications. To start using the Firebase Cloud Messaging service, first, define a variable for FirebaseMessaging
:
class _HomePageState extends State { late final FirebaseMessaging _messaging; // ... @override Widget build(BuildContext context) { // ... } }
Create a method called registerNotification()
inside the _HomePageState
class. registerNotification()
will initialize the Firebase app, request notification access, which is required only on iOS devices, and finally, configure the messaging to receive and display push notifications:
void registerNotification() async { // 1. Initialize the Firebase app await Firebase.initializeApp(); // 2. Instantiate Firebase Messaging _messaging = FirebaseMessaging.instance; // 3. On iOS, this helps to take the user permissions NotificationSettings settings = await _messaging.requestPermission( alert: true, badge: true, provisional: false, sound: true, ); if (settings.authorizationStatus == AuthorizationStatus.authorized) { print('User granted permission'); // TODO: handle the received notifications } else { print('User declined or has not accepted permission'); } }
In the code above, we first initialized the Firebase app, without which we wouldn’t be able to access any Firebase services inside the app. After that, we instantiated Firebase Messaging. The requestPermission()
method takes user consent on iOS devices. If the app is being run on an Android device, this is ignored.
To receive push notifications that arrive on the device and perform a UI change according to the notification, use the following code:
void registerNotification() async { //... if (settings.authorizationStatus == AuthorizationStatus.authorized) { print('User granted permission'); // For handling the received notifications FirebaseMessaging.onMessage.listen((RemoteMessage message) { // Parse the message received PushNotification notification = PushNotification( title: message.notification?.title, body: message.notification?.body, ); setState(() { _notificationInfo = notification; _totalNotifications++; }); }); } else { print('User declined or has not accepted permission'); } }
The PushNotification
is a model class for storing the notification content.
The PushNotification
model class looks like the code below:
class PushNotification { PushNotification({ this.title, this.body, }); String? title; String? body; }
To show the notification on the UI, you can use the overlay_support
plugin we added earlier. You can easily create a simple or even a custom UI effect as any notification arrives on the device.
Wrap the MaterialApp
widget with the OverlaySupport
widget:
class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return OverlaySupport( child: MaterialApp( // ... ), ); } }
Then, use the showSimpleNotification()
method to display the notification inside the app:
void registerNotification() async { //... if (settings.authorizationStatus == AuthorizationStatus.authorized) { FirebaseMessaging.onMessage.listen((RemoteMessage message) { // ... if (_notificationInfo != null) { // For displaying the notification as an overlay showSimpleNotification( Text(_notificationInfo!.title!), leading: NotificationBadge(totalNotifications: _totalNotifications), subtitle: Text(_notificationInfo!.body!), background: Colors.cyan.shade700, duration: Duration(seconds: 2), ); } }); } else { print('User declined or has not accepted permission'); } }
You might remember that we left a TODO
to be completed where we have to show the notification data on the screen. You can use the _notificationInfo
and _totalNotifications
variables to show the information:
class _HomePageState extends State { late int _totalNotifications; PushNotification? _notificationInfo; //... @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('Notify'), brightness: Brightness.dark, ), body: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ //... _notificationInfo != null ? Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Text( 'TITLE: ${_notificationInfo!.title}', style: TextStyle( fontWeight: FontWeight.bold, fontSize: 16.0, ), ), SizedBox(height: 8.0), Text( 'BODY: ${_notificationInfo!.body}', style: TextStyle( fontWeight: FontWeight.bold, fontSize: 16.0, ), ), ], ) : Container(), ], ), ); } }
As you can see, we’re displaying a Column
with two Text
widgets to show the title and body of the notification. When the _notificationInfo
is null, we just show an empty Container
:
If you try to put the app in the background, you’ll still receive the notification. Since we haven’t yet configured how to handle background notifications, you won’t see any change in the UI as you tap on the notification to open the app:
To handle background notifications, we have to define a top-level function called _firebaseMessagingBackgroundHandler()
and pass it to the onBackgroundMessage()
inside the registerNotification()
method.
You can define the _firebaseMessagingBackgroundHandler()
function as follows:
Future _firebaseMessagingBackgroundHandler(RemoteMessage message) async { print("Handling a background message: ${message.messageId}"); }
Keep in mind that you have to define this as a top-level function, which means it should be outside of any class.
Call the onBackgroundMessage()
method:
void registerNotification() async { await Firebase.initializeApp(); _messaging = FirebaseMessaging.instance; // Add the following line FirebaseMessaging.onBackgroundMessage(_firebaseMessagingBackgroundHandler); // ... }
If you just define this, you won’t be able to retrieve and show data within the app.
To handle the action when the app is in the background and the notification is tapped, you have to add the following code to the initState()
method:
@override void initState() { //... // For handling notification when the app is in background // but not terminated FirebaseMessaging.onMessageOpenedApp.listen((RemoteMessage message) { PushNotification notification = PushNotification( title: message.notification?.title, body: message.notification?.body, ); setState(() { _notificationInfo = notification; _totalNotifications++; }); }); super.initState(); }
But, the initState()
method won’t be enough to retrieve the information if the app is in terminated state and is brought back by tapping on the notification. Define a method called checkForInitialMessage()
and add the following code to it:
// For handling notification when the app is in terminated state checkForInitialMessage() async { await Firebase.initializeApp(); RemoteMessage? initialMessage = await FirebaseMessaging.instance.getInitialMessage(); if (initialMessage != null) { PushNotification notification = PushNotification( title: initialMessage.notification?.title, body: initialMessage.notification?.body, ); setState(() { _notificationInfo = notification; _totalNotifications++; }); } }
Call checkForInitialMessage()
from the initState()
method:
@override void initState() { // ... // Call here checkForInitialMessage(); // ... super.initState(); }
You can send some additional data in the format of a key-value pair using the Firebase Cloud Messaging console. We’ll demonstrate that by sending the following key-value pair:
title
and body
are the keys. Their respective values are listed on the left. To store this data, you have to make a minor modification to the model class:
class PushNotification { PushNotification({ this.title, this.body, this.dataTitle, this.dataBody, }); String? title; String? body; String? dataTitle; String? dataBody; }
We defined two additional fields for the data message. Now, retrieve the data as follows:
PushNotification notification = PushNotification( title: message.notification?.title, body: message.notification?.body, dataTitle: message.data['title'], dataBody: message.data['body'], ); setState(() { _notificationInfo = notification; _totalNotifications++; });
To show the data in the UI, you can make these modifications to the Text
widgets where you display that information:
Text( 'TITLE: ${_notificationInfo!.dataTitle ?? _notificationInfo!.title}', // ... ), Text( 'BODY: ${_notificationInfo!.dataBody ?? _notificationInfo!.body}', // ... ),
Doing so will display the information from the data message. If it’s empty, the notification message information will be shown:
Now that we’ve completed our example Flutter app with push notifications, it’s time to run it. To do so, we need to add some configurations to both the Android and iOS sides of the app.
When running the application for the first time on iOS, be sure to set your deployment targets to 10.0
as firebase_messaging: ^11.2.11
requires it to run effectively without errors.
To run the app on your Android device, go to android
→ app
→ build.gradle
, and enable multidex support:
android { defaultConfig { // ... multiDexEnabled true } }
Inside android
→ app
→ src
→ main
→ AndroidManifest.xml
, add the <intent-filter>
tag inside the <activity>
:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="<your_package_name>"> <application android:label="notify" android:icon="@mipmap/ic_launcher"> <activity android:name=".MainActivity" <!-- ... --> <!-- Add this tag --> <intent-filter> <action android:name="FLUTTER_NOTIFICATION_CLICK" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <!-- ... --> </application> </manifest>
The <intent-filter>
tag will help to retrieve the data message while a notification arrives.
If you’re running the app on an iOS device, you’ll need to perform some additional setup, including enabling push notifications and background modes in Xcode.
In addition, you must have an Apple Developer account. Since Firebase Cloud Messaging integrates with the Apple Push Notification service, which only works with real devices, you’ll also need access to a physical iOS device to receive push notifications.
You can find a detailed, step-by-step guide to configuring your iOS app to receive push notifications in the official FireFlutter docs.
You can send notifications from the Firebase Cloud Messaging console directly. Go to the Cloud Messaging section from the left menu of the project overview page and click Send your first message:
Enter a notification title, text, and name, then click Next:
Set the Target to be either your Android or iOS app, or both. Click Next:
Specify the Scheduling as Now
. Click Next:
For a simple notification, you don’t need to provide anything in the Additional options field. Click Review:
Click Publish to send the notification. Don’t worry about the warning at the top; it’s telling us we haven’t set up Google Analytics for this project:
You can send data by specifying the following in the Additional options. The click_action
key with the value FLUTTER_NOTIFICATION_CLICK
is mandatory. Otherwise, your app won’t be able to retrieve the data message on the device:
Click Review, then Publish to send the data notification.
If you’ve made it to this point, you should have a solid understanding of what push notifications are, how to integrate push notification functionality with a Flutter app, and how to send push notifications using Firebase Cloud Messaging.
There are countless other customizations you can explore when implementing push notifications in Flutter. To continue building on the Flutter example in this article, I recommend adding Firebase authentication.
I hope you enjoyed this article, and be sure to leave a comment if you have any questions!
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22 Replies to "Add Flutter push notifications with Firebase Cloud Messaging"
hi sir, what version of firebase_messaging are you using?
That’s version 7 of FirebaseMessaging. The lastest version 9 it’s completely different. It requires to be configured with streams. Also you can’t instantiate FirebaseMessaging anymore and you can’t get tokens like that. I readed the documentation but I can’t implement it. I thought this tutorial was updated but it’s not.
Have you found a way to implement yet? I hate how bad at documentation google is. It’s too mixed with web, ios, android, etc
Is this article relevant for latest version of FirebaseMessaging ^9.1.2 ?
on background the badge updated
but no notification message.
Is it correct?
Can I used older version of FirebaseMessaging ?
The article has been updated now to include the latest version of the Firebase Coud Messaging plugin (firebase_messaging 10.0.0)
Hello sir ,
I used your code and every thing running successfully but notification are not showing > on message method also not able to calling .
Everything is working fine now except not getting scheduled notifcation on IOS.
How can we add custom sounds to these notifications?
Thanks very helpfully
Please insert the method “registerNotification()” inside the initState method, the author missed this part.
Thank you, your response giveme the right path!
Everything works fine with this even in Firebase Messaging 11.2.11 however there is an issue with the line:
FirebaseMessaging.onBackgroundMessage(_firebaseMessagingBackgroundHandler)
throwing an exception:
_CastError (Null check operator used on a null value)
It only does this on Android, not on iOS. I don’t have an Android device to check with so it might be because I’m running on the Android simulator? Any clarification welcome. Thanks!
You need to call it from the main before runApp and having it public and static
showsimplenotification is not defined
Hi, did you find how to deal with the “showSimpleNotification” who wasn’t defined ??
You all, need to add overlay_support to showSimpleNotification [https://pub.dev/packages/overlay_support]
A big “Thank You” for this detailed guide
_firebaseMessagingBackgroundHandler is received notification data and print on console, however, app in background or terminated remains in background / terminated. pls what am i doing wrong? my expectation is that app should pop up from background or wake up from termination.
I want to received backgroundmessage and launch a specific screen.
According to documentation, “Since the handler runs in its own isolate outside your applications context, it is not possible to update application state or execute any UI impacting logic.”
I came across service extension but no clear guideline for implementation
Thank you for sharing this informative post.
Nice post man. but i have 2 questions:
– How to subscribe to a default topic automatic? where the best place to do that?
– What can I do to see if token are refreshed? Some event like OnTokenRefresh, I want to do some http request
Nice one sir. Very resourceful and the flow is quite explanatory. The author missed out calling the registerNotification() function in the initState() method, after adding that, everything works nice