2022-09-13
5908
#unity
James LaFritz
131290
Sep 13, 2022 ⋅ 21 min read

Getting started with Unity Shader Graph nodes

James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Recent posts:

Skills vs. MCP tools for AI agents: When to use which

Choosing between skills and MCP tools comes down to auditability versus flexibility. By building the exact same capability twice, this guide reveals when your agent needs a deterministic tool and when it needs an interpretive skill.

Ikeh Akinyemi
Aug 25, 2026 ⋅ 8 min read
Your React app doesn't need all that JavaScript

Your React app doesn’t need all that JavaScript

Learn how to replace React state, Context, and event handlers with native HTML and CSS features for dark mode, modals, accordions, carousels, and more.

Jemima Abu
Aug 25, 2026 ⋅ 6 min read

cnfast vs cn(): Is the 7x speedup real in React?

A real-app benchmark of cnfast’s drop-in cn() replacement: isolated speed tests look great, but does any of it survive contact with an actual React render?

Chizaram Ken
Aug 20, 2026 ⋅ 8 min read
ai dev tool power rankings

AI dev tool power rankings & comparison [August 2026]

Compare the top AI development tools and models of August 2026. View updated rankings, feature breakdowns, and find the best fit for you.

Chizaram Ken
Aug 18, 2026 ⋅ 10 min read
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