2021-03-05
1293
#rust
Abiodun Solomon
36294
Mar 5, 2021 ⋅ 4 min read

Rust internationalization, localization, and translation

Abiodun Solomon I’m a software developer that is curious about modern technologies. I love contributing to the growth of knowledge for the betterment of humanity.

Recent posts:

how to use the ternary operator in javascript

How to use the ternary operator in JavaScript

Add to your JavaScript knowledge of shortcuts by mastering the ternary operator, so you can write cleaner code that your fellow developers will love.

Chizaram Ken
Feb 21, 2025 ⋅ 7 min read
Using tsup To Bundle Your TypeScript Package

Using tsup to bundle your TypeScript package

Learn how to efficiently bundle your TypeScript package with tsup. This guide covers setup, custom output extensions, and best practices for optimized, production-ready builds.

Muhammad Ali
Feb 20, 2025 ⋅ 7 min read
how to use react higher order components

How to use React higher-order components

Learn the fundamentals of React’s high-order components and play with some code samples to help you understand how it works.

Hussain Arif
Feb 20, 2025 ⋅ 10 min read
dependency inversion principle

Understanding the dependency inversion principle (DIP)

Learn about the dependency inversion principle (DIP), its importance, and how to implement it across multiple programming languages.

Samuel Olusola
Feb 20, 2025 ⋅ 8 min read
View all posts

One Reply to "Rust internationalization, localization, and translation"

  1. Nice post! I’m glad this topic is getting some more publicity. Just a little shout out for some tools I’ve been developing to support localization in Rust https://github.com/kellpossible/cargo-i18n It is aimed both at libraries, providing an API for libraries to expose their localization capabilities, and end users localizing their binary projects and wanting to embed the localizations in the binary, and having the correct language detected and selected at runtime. There is support for fluent, and gettext at the moment. There is also a super handy macro to use with fluent projects to have your message keys checked at compile time. I plan to add support for more validations and any other localization system that has interest.

Leave a Reply