2021-03-05
1293
#rust
Abiodun Solomon
36294
Mar 5, 2021 ⋅ 4 min read

Rust internationalization, localization, and translation

Abiodun Solomon I’m a software developer that is curious about modern technologies. I love contributing to the growth of knowledge for the betterment of humanity.

Recent posts:

Leveraging Wasp For Full-Stack Development

Leveraging Wasp for full-stack development

Learn how the Wasp, Web Application Specification, framework simplifies full-stack development by offloading repetitive code tasks.

Wisdom Ekpotu
May 27, 2024 ⋅ 11 min read
Developing Web Extensions With Wxt

Developing web extensions with the WXT library

Browser extensions are an important part of the web ecosystem. They make our lives easier and enhance our web browsing […]

Debjyoti Banerjee
May 24, 2024 ⋅ 8 min read
Bulma Css Adoption Guide: Overview, Examples, And Alternatives

Bulma CSS adoption guide: Overview, examples, and alternatives

Explore how Bulma CSS simplifies frontend development with its ease of use and customizable, responsive, pre-designed UI elements.

Timonwa Akintokun
May 23, 2024 ⋅ 10 min read
Using Mountaineer To Develop A React App With Python

Using Mountaineer to develop a React app with Python

Develop a React app with Python using the Mountaineer framework for building a simple app with integrated your frontend and backend database.

Rosario De Chiara
May 23, 2024 ⋅ 7 min read
View all posts

One Reply to "Rust internationalization, localization, and translation"

  1. Nice post! I’m glad this topic is getting some more publicity. Just a little shout out for some tools I’ve been developing to support localization in Rust https://github.com/kellpossible/cargo-i18n It is aimed both at libraries, providing an API for libraries to expose their localization capabilities, and end users localizing their binary projects and wanting to embed the localizations in the binary, and having the correct language detected and selected at runtime. There is support for fluent, and gettext at the moment. There is also a super handy macro to use with fluent projects to have your message keys checked at compile time. I plan to add support for more validations and any other localization system that has interest.

Leave a Reply