2023-02-09
1448
#career development
Bart Krawczyk
159183
102
Feb 9, 2023 â‹… 5 min read

The good, bad, and ugly of product management

Bart Krawczyk Learning how to build beautiful products without burning myself out (again). Writing about what I discovered along the way.

Recent posts:

Product Management for Microservices Architecture: Challenges and Tips

Product management for microservices architecture

Microservices architecture transforms how we build applications, but what does that mean for a product manager? In this blog, I talk about why mastering microservices is essential for modern product management.

Kayode Adeniyi
Sep 10, 2024 â‹… 2 min read
Erica Randeson Leader Spotlight

Leader Spotlight: The evolution of customer expectations, with Erica Randerson

Erica Randerson, Vice President of Ecommerce at Edible, talks about how Edible Brands has evolved pricing, delivery, and customization.

Jessica Srinivas
Sep 10, 2024 â‹… 8 min read
Utilizing A 2x2 Matrix For Effective Decision-Making

Utilizing a 2×2 matrix for effective decision-making

Prioritizing can be time-consuming. This not only fosters stress and anxiety, but brings productivity and morale to a standstill.

Daniel Schwarz
Sep 9, 2024 â‹… 3 min read
Marianna Zidaric Leader Spotlight

Leader Spotlight: Driving demand with the digital shelf, with Marianna Zidaric

Marianna Zidaric, Senior Director of Ecommerce at Spin Master, talks about how digital might have changed the way we can reach the shopper.

Jessica Srinivas
Sep 9, 2024 â‹… 9 min read
View all posts

One Reply to "The good, bad, and ugly of product management"

  1. Product Managers without the software engineering skills and experience have been a disaster to the software industry. In decades past, successful software engineering teams were led by a senior software engineer, who managed the project, understood the product and the market for it, had good “people skills” in dealing with customers, managers, and team members, and understood business and the financial sides of the software business. Non-technical project managers reported to the senior team leader who offloaded the non-technical paperwork to that project manager (usually needed on larger projects, but not smaller ones).

    The team lead also handles the Agile methodology applied to the project, usually applying the Agile Manifesto principles according to the attributes of the team and project, not any of the modern “agile methodologies” that are really only workable in manufacturing.

    Even today, that process works. I know because 1) I understand how it works across disciplines, and 2) because I’ve “been there, done that”.

    The benefits to the employer, when the process is used in software development properly:
    1 – Project is completed on time or before.
    2 – Project is completed with better quality and fewer bugs.
    3 – Project is usually delivered with more features, even in the minimum viable product (MVP stage.
    4 – Project is built with fewer people, and little to no non-technical people.

    Creating software is not a bunch of coders assembling widgets where most everything is known at the time of assembly (where modern agile principles work fairly well). At the time software is written, it involves about 60% research, 30% creativity and artistry, and 10% actually coding. That is why hiring developers by assessing their skills by some “code challenge” quiz is such a bad idea. Do you want to hire those who memorize trivia well, but are not skilled at deductive reasoning so they can’t figure out their projects very well, or do you want to hire developers who learn, adapt, know where the answers are found, and are strong in deductive reasoning – so they can solve the unique problems of each project and adapt faster to newer technology?

Leave a Reply