2023-02-09
1448
#career development
Bart Krawczyk
159183
102
Feb 9, 2023 â‹… 5 min read

The good, bad, and ugly of product management

Bart Krawczyk Learning how to build beautiful products without burning myself out (again). Writing about what I discovered along the way.

Recent posts:

A deep dive into the continuous improvement process (CIP)

The continuous improvement process (CIP) provides a structured approach to delivering incremental product enhancements.

Bindiya Thakkar
Jul 26, 2024 â‹… 5 min read
An Overview Of Functional Requirements

An overview of functional requirements

As a PM, you’re responsible for functional requirements and it’s vital that you don’t confuse them with other requirements.

Zeynep Cansu Yildirim
Jul 25, 2024 â‹… 5 min read
Melanie Cummings Leader Spotlight

Leader Spotlight: Omnichannel strategy in a membership-based company, with Melanie Cummings

Melani Cummings, VP of Product and UX at Fabletics, talks about the nuances of omnichannel strategy in a membership-based company.

Jessica Srinivas
Jul 25, 2024 â‹… 8 min read
An Overview Of Customer Experience KPIs

An overview of customer experience KPIs

Monitoring customer experience KPIs helps companies understand customer satisfaction, loyalty, and the overall experience.

Monica Dhiman
Jul 24, 2024 â‹… 5 min read
View all posts

One Reply to "The good, bad, and ugly of product management"

  1. Product Managers without the software engineering skills and experience have been a disaster to the software industry. In decades past, successful software engineering teams were led by a senior software engineer, who managed the project, understood the product and the market for it, had good “people skills” in dealing with customers, managers, and team members, and understood business and the financial sides of the software business. Non-technical project managers reported to the senior team leader who offloaded the non-technical paperwork to that project manager (usually needed on larger projects, but not smaller ones).

    The team lead also handles the Agile methodology applied to the project, usually applying the Agile Manifesto principles according to the attributes of the team and project, not any of the modern “agile methodologies” that are really only workable in manufacturing.

    Even today, that process works. I know because 1) I understand how it works across disciplines, and 2) because I’ve “been there, done that”.

    The benefits to the employer, when the process is used in software development properly:
    1 – Project is completed on time or before.
    2 – Project is completed with better quality and fewer bugs.
    3 – Project is usually delivered with more features, even in the minimum viable product (MVP stage.
    4 – Project is built with fewer people, and little to no non-technical people.

    Creating software is not a bunch of coders assembling widgets where most everything is known at the time of assembly (where modern agile principles work fairly well). At the time software is written, it involves about 60% research, 30% creativity and artistry, and 10% actually coding. That is why hiring developers by assessing their skills by some “code challenge” quiz is such a bad idea. Do you want to hire those who memorize trivia well, but are not skilled at deductive reasoning so they can’t figure out their projects very well, or do you want to hire developers who learn, adapt, know where the answers are found, and are strong in deductive reasoning – so they can solve the unique problems of each project and adapt faster to newer technology?

Leave a Reply