Ankita Masand Software Engineer trying to make sense of every line of code I write. Feminist. Prefers Simple over Complex. Latte Lover. Blogger.

Interfaces in TypeScript: What are they and how do we use them

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JavaScript gives developers a great deal of flexibility. A variable initialized as an integer can be assigned a function literal at run-time. Types of variables are not predictable in JavaScript. As you can see in the example below, a is initialized as an integer and is then assigned a function literal:

Variable a with integer value is assigned a function literal

Let’s consider the implementation plan for building a Tesla Model S Car.

Ten of the Tesla engineers built their prototype model. There were no specifications laid down before implementation, so the engineers all came up with their own set of specifications and implementation model. One of these prototypes had the means to show a user the car charging details while the other one had a tire monitoring system in place.

If a set of specifications were defined beforehand, it would have been convenient and easy for these engineers to implement prototypes based on the specifications. We deal with the same problem while building complex entities in JavaScript:

The buildTeslaModelS function returns a Tesla Model S car using the parameters as defined in teslaObj. It makes some assumptions for input parameters and returns a model based on those assumptions. It assumes that the length, width and wheelbase properties would be integers and it performs some computations based on this assumption. However, as you can see in the second function call to buildTeslaModelS, these values are of type string and so the assumption is no longer valid.

Also, the buildTeslaModelS function doesn’t know that it would have to deal with measureRemCharging property, so it completely skips that part. It assumes that measureTirePressure is a mandatory property and that it should be present in all of these models. However, when it doesn’t find this property in the second function call, it throws an error at run-time.

This is an extremely flexible functionality! There should be a way to tell buildTeslaModelS function the shape of the input teslaObj parameter. It would have been easier if there was a validation check for checking mandatory properties and their types on teslaObj at compile-time.

Here come TypeScript interfaces to help!

TypeScript has built-in support for interfaces. An interface defines the specifications of an entity. It lays out the contract that states what needs to be done but doesn’t specify how it will be done.

In the above example, we can define an interface for Tesla Model S car and each of its prototypes would then use this interface to come up with their implementation plan for various functionalities as defined in the interface.

This is the interface for the Tesla Model S Car:

Interface for Tesla Model S

An interface contains the name of all the properties along with their types. It also includes the signature for functions along with the type of arguments and return type. For example, getTyrePressure and getRemCharging functions return the value of type number.

How to use an interface

A class or function can implement an interface to define the implementation of the properties as defined in that interface.

Let’s write a function to implement TeslaModelS interface:

teslaObj has a shape of TeslaModelS Interface

When you run the code shown above, the TypeScript compiler will give the following error:

Argument of type { length: string; width: string; wheelbase: string; measureRemCharging: () => void; } is not assignable to parameter of type TeslaModelS. Object literal may only specify known properties, and measureRemCharging does not exist in type TeslaModelS.

The compiler complains for two reasons:

  1. The properties length, width, and wheelbase are defined as type number in the interface and so it expects them to be of type number and not string
  2. The property measureRemCharging is not defined on the interface. It should be named as getRemCharging and it should return an integer. The implementation of an entity should follow the contract as defined in its interface

To build a Tesla Model S as defined in the interface, we will have to define the function like this:

The above implementation of teslaObj is exactly what the interface expects!

How to define optional properties in interfaces

Interfaces do a great job in making sure the entities are implemented as expected. However, there would be cases when it is not necessary to have all of the properties as defined in the interface. These properties are called optional properties and are represented in the interface like this:

Defining Optional Properties in TeslaModelS Interface

Please note the ? in getTyrePressure property. The question mark suggests that the property getTyrePressure is optional and is not mandatory for entities to implement this functionality in all of the models. The compiler won’t complain even if you don’t specify this property in the teslaObj parameter.

The compiler also checks for excess properties that are not defined in the interface. Let’s say, the teslaObj contains an excess property turningCircle, which is not specified in the TeslaModelS interface:

The compiler gives the following error:

Argument of type { length: number; width: number; wheelbase: number; getTyrePressure: () => number; getRemCharging: () => number; turningCircle: number; } is not assignable to parameter of type TeslaModelS. Object literal may only specify known properties, and turningCircle does not exist in type TeslaModelS.

Read-only properties in interfaces

Read-only properties are the ones that cannot be changed once they are initialized. For example, the properties length, width, wheelbase, and seatingCapacity should never be modified in any case after they are initialized with some fixed value.

We will have to modify our interface to reflect this change:

Read-only Properties

Note the use of readonly keyword with the name of the properties. It suggests that these properties cannot be modified after they are initialized with some value.

Indexable properties in interfaces

Indexable properties, as the name suggests are used for defining types that are indexed into a unique number or a string. For example, we can define a type CustomArray as:

Please note the cars variable is not an ordinary array and so you cannot use array built-in functions like push, pop, filter, etc. You might argue that it is better to define ordinary arrays instead of using indexable types. Indexable types are helpful when you have to define custom properties and functions that should operate on a range of values of the same data-type.

Since we have clearly put together the specifications of Tesla Model S car in an interface, it has improved the efficiency of Tesla engineers and they are now ready with the first set of 100 cars. It is time for the reviewing committee to go through each of the models and test them for performance and other factors:

The TeslaModelSReview interface indexes the group of properties — engineer model and rating associated with a particular model into a unique numeric index. The TeslaModelSReviewQueue is of type TeslaModelSReview. It lists down the Tesla models built by different engineers. From the above code, we can see that John has built two models — modelByJohn1 and modelByJohn2 that are rated as 2 and 4 respectively.

The type of indexer can either be a string or a number. We can also define other properties in TeslaModelSReview interface but these properties should return a subtype of TeslaModelS type.

The indices of TeslaModelSReview can be made read-only to prevent modifying its values while it is in the review process. We’ll have to change our TeslaModelSReview interface like this:

interface TeslaModelSReview {
    readonly [id: number]: TeslaModelS

How to define function types in interfaces

An interface can also be used for defining the structure of a function. As we saw earlier, the functions getTyrePressure and getRemCharging are defined as properties on the TeslaModelS interface. However, we can define an interface for functions like this:

The orderFn function is to type Order. It takes two parameters of type number and returns a value of type boolean. There is no need to define the type of parameters again in the definition of orderFn function as you can see in the code above. The compiler just makes one-to-one mapping of the arguments as defined in the interface with the one defined in the function declaration. It infers that cId maps to customerId and its type is number and mId maps to modelId and its type is also number. Even the return type for orderFn function is inferred from its definition in the interface.

How to use interfaces with classes

So far, we’ve learned how a function implements an interface. Now let’s build a class for TeslaModelS interface

Class TeslaModelSPrototype implements the interface TeslaModelS

The class TeslaModelSPrototype has defined all the properties of an interface. Please note, the interface defines only the public properties of a class. As can be seen from the above code, the property tempCache has an access modifier private and so it is not defined in the interface TeslaModelS.

Different types of variables in a class

A class has three different types of variables

  1. Local variables — A local variable is defined at the function or block level. It exists only until the function or the block is in execution. Every time a function runs, new copies of the local variables are created in memory
  2. Instance variables — Instances variables are members of the class. They are used to store the attributes of class objects. Each of the objects has its own copy of instance variables
  3. Static variables — Static variables are also called as Class Variables because they are associated with a class as a whole. All of the objects of a class share the same copy of static variables

Please note interfaces deal only with the instance part of the class. For example, the constructor function comes under the static part. The interface TeslaModelS does not specify anything related to the constructor or the static part.

Extending interfaces

An interface can extend any other interface and import its properties. This helps in building small and reusable components. For example, we can create different interfaces to handle the different components of the Tesla Model like this:

Extending Interfaces

The TeslaModelS interface extends the properties of the Wheel and the Charger. Instead of dumping all of the properties in a single interface, it is a good practice to make separate interfaces for handling different components.

How are Type Aliases different from Interfaces?

Type Alias is used for giving a name to a combination of different types in TypeScript.

For example, we can create a type that can either be of type string or null :

type StringOrNull = string | null;

Type Alias and Interfaces are often used interchangeably in TypeScript. The shape of the `TeslaModelS` object can also be defined using type like this:

TeslaModelS type

Similar to how Interfaces extend other interfaces and type aliases using the keyword, type aliases can also extend other types and interfaces using the intersection operator. Type Alias can also be implemented by a class.

Type Alias is generally used in cases, where we have to define a merge of different types. For example, consider the function renderObject:

function renderObject (objShape: Square | Rectangle | Triangle) {\
    // ...

The renderObject function takes an input parameter objShape. Square, Rectangle, and Triangle are types and | is called the union operator. objShape can be of type Square, Rectangle or Triangle. However, the union of shapes cannot be expressed using an interface.

Interfaces are used for defining a contract regarding the shape of an object; hence they cannot be used with the union of multiple shapes. Even a class cannot implement a type that describes a union of shapes. This is one of the important functional differences between interfaces and type alias.

When we define two interfaces with the same name, both of them gets merged into one. The resulting interface will have properties from both the interfaces. However, the compiler will complain if we try to define multiple types with the same name.

Hybrid types in interfaces

In JavaScript, functions are also considered as objects and so it is valid to add properties even on function literals like this:

As you can see from the above code, the variable model is assigned a value of function and getCustomerDetails, price and trackDelivery are attached as properties on the model. This is a common pattern in JavaScript. How do we define this pattern with TypeScript interfaces?

The Object of type CarDelivery is returned from the manufactureCar function. The interface CarDelivery helps in maintaining the shape of the object returned from the manufactureCar function. It makes sure that all the mandatory properties of the model — getCustomerDetails, price and trackDelivery are present in the model.

How to use generics in interfaces

Generics in TypeScript are used when we have to create generic components that can work on multiple data types. For example, we don’t want to restrict our function to accept only number as the input parameter. It should scale as per the use-case and accept a range of types.

Let’s write code for implementing a stack that handles generic data types:

The interface StackSpec takes in any data-type and puts it in the definition of the function. T is used for defining type. The function Stack takes an array of elements as the input. The Stack has methods — push for adding a new element of type T in the original elements array, pop is used for removing the top-most element of the elements array and getElements function returns all the elements of type T.

We’ve created a Stack of strings called stacksOfStr which takes in string and accordingly replaces T with string. We can reuse this stack implementation for creating stacks of number and other data-types.

We can also create a stack of Tesla Models. Let’s see how we can do that

Please note that we are using the same stack implementation for an array of type TeslaModelS. Generics coupled with interfaces is a powerful tool in TypeScript.

How TypeScript compiler compiles interfaces

TypeScript does a great job in handling the weird parts of JavaScript. However, the browser doesn’t understand TypeScript and so it has to be compiled down to JavaScript.

The TypeScript Compiler compiles the above TeslaModelSPrototype class as:

I’m using TypeScript Playground to see the compiled code. The instance variables — length, width, wheelBase, and seatingCapacity are initialized in the function TeslaModelSPrototype. The methods getTyrePressure and getRemCharging are defined on the prototype of the function TeslaModelSPrototype.

The above code is plain JavaScript and so it can run in the browser.

Why use interfaces?

As you have already learned that the interfaces help in defining a concrete plan for the implementation of an entity. Apart from that, the interfaces also help in the performance of JavaScript engines. This section assumes that you’ve some understanding of JavaScript engines. In this section, we’ll dig deeper into the working of JavaScript engines and understand how interfaces help with the performance.

Let’s understand how the Compiler sitting on V8 (JavaScript engine on Chrome) stores Objects.

The interfaces in TypeScript exist only until compile-time. As you can see in the above code that was generated by the TypeScript compiler, there is no mention of interfaces. The properties of TeslaModelS interface (length, width, wheelBase and seatingCapacity) are added in the TeslaModelSPrototype constructor while the function types are attached on the prototype of TeslaModelSPrototype function. The JavaScript engines don’t know anything related to interfaces.

If we instantiate thousands of TeslaModelSPrototype cars, we will have to deal with thousands of objects of type TeslaModelS. Each of these objects will have a structure similar to that of the interface. How does JavaScript engine store these thousands of objects of the same shape? Does it make thousands of copies of these objects? Making thousands of copies of similar shape is definitely a waste of memory. The JavaScript engines make just one shape of type TeslaModelS and each of the objects just stores corresponding values of the properties as defined in TeslaModelS interface.

Objects share the same shape

This is a great performance benefit on the side of JavaScript engines.

If the objects have different shapes, the engines will have to create different shapes for these objects and handle them accordingly. Interfaces help in keeping the shapes of similar objects intact.

How to use interfaces with React

Let’s build a simple use-case of displaying the list of pokemon using React & TypeScript interfaces

Here’s the main App Component that renders the pokemon list in the div container with id root:

App Component

The App component renders PokemonList.

Let’s check the implementation of PokemonList component:

PokemonList Component

The PokemonList component fetches the list of Pokemon using the open-source Poke API project. It stores the results of pokemon API in the state of the component. The component uses interfaces PokemonProps and PokemonState for defining its props and state. The interface PokemonListModel defines the structure of an object as returned from the Pokemon API.

Here’s the PokemonListModel interface:

PokemonListModel Interface

Notice the type of results property. It uses the interface Pokemon to define the structure of results. Here’s the demo of the Pokemon application on Stackblitz.

react-ts-pokemon – StackBlitz

List of Pokemon


Interfaces are a powerful way of defining contracts in TypeScript. Let’s recap all that we have learned in this tutorial:

  1. Interfaces define the specifications of entities and they can be implemented by functions or classes. We can define optional properties on an interface using ? and read-only properties by using the readonly keyword in the property name
  2. The TypeScript compiler also checks for excess properties on an object and gives an error if an object contains a property that is defined in the interface
  3. We also learned how to define Indexable properties using interfaces
  4. Classes can implement an interface. The interface contains the definition for only the instance variables of a class
  5. Interfaces can be extended to import properties of other interfaces using the extends keyword
  6. We can use the power of Generics with interfaces and build reusable components
  7. We also learned how interfaces help with the performance of JavaScript engines

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Ankita Masand Software Engineer trying to make sense of every line of code I write. Feminist. Prefers Simple over Complex. Latte Lover. Blogger.

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