Ovie Okeh
Jul 4, 2023 ⋅ 13 min read

Implement a WebAssembly WebGL viewer using Rust

Ovie Okeh Programming enthusiast, lover of all things that go beep.

Recent posts:

Exploring Advanced Support For Vite 5 In Storybook 8

Exploring advanced support for Vite 5 in Storybook 8

Explore the latest updates in Storybook 8, focusing on its improved support for Vite 5 as a build tool.

Will Soares
Jun 20, 2024 ⋅ 5 min read
Exploring Angular 18's Redirectcommand Class And Let Block

Exploring Angular 18’s RedirectCommand class and @let block

Angular’s latest update brings greater control over redirects and the ability to define and assign variables within the template.

Lewis Cianci
Jun 19, 2024 ⋅ 6 min read
Showing Progress For Page Transitions In Next Js

Showing progress for page transitions in Next.js

Progress bars help create a smooth UX during page transitions in your Next.js app, informing users that their request is processing.

Elijah Agbonze
Jun 19, 2024 ⋅ 9 min read
Qwik Adoption Guide Overview Examples And Alternatives

Qwik adoption guide: Overview, examples, and alternatives

Qwik’s focus on performance, innovative features, and commitment to DX make it a fantastic choice for building high-performance web apps.

Fimber Elemuwa
Jun 18, 2024 ⋅ 10 min read
View all posts

2 Replies to "Implement a WebAssembly WebGL viewer using Rust"

  1. hello! thx for the tutorial, just want to notify two minor bugs found in my buildup:

    (1) seems that ‘WebGlProgram’ is also needed in the line of ‘use web_sys::{WebGlRenderingContext, WebGlShader};’

    (2) lacks ‘pkg’ dependency in the final ‘webassembly-webgl-viewer-tutorial-final-version’ on your GitHub page.

    hope that might help & hav a nice day!

Leave a Reply