Secure AI-generated code with proactive prompting, automated guardrails, and contextual auditing. A practical playbook for safe AI-assisted development.
Explore the vibe coding hype cycle, the risks of casual “vibe-driven” development, and why prompt engineering deserves a comeback as a critical skill for building better, more reliable AI applications.
Shipping modern frontends is harder than it looks. Learn the hidden taxes of today’s stacks and practical ways to reduce churn and avoid burnout.
Learn how native web APIs such as dialog
, details
, and Popover bring accessibility, performance, and simplicity without custom components.
4 Replies to "Why Go wasn’t the right choice for the TypeScript compiler"
Average rust user coping that someone used something other than their favourite language and rationalising their own thoughts with a blog:
You’re missing the point here. Speed was just the headline. From the developers (see https://github.com/microsoft/typescript-go/discussions/411#discussioncomment-12476218):
The TypeScript compiler’s move to Go was influenced by specific technical requirements, such as the need for structural compatibility with the existing JavaScript-based codebase, ease of memory management, and the ability to handle complex graph processing efficiently. After evaluating numerous languages and making multiple prototypes — including in C# — Go emerged as the optimal choice, providing excellent ergonomics for tree traversal, ease of memory allocation, and a code structure that closely mirrors the existing compiler, enabling easier maintenance and compatibility.
I’m sorry, but this reads like an AI-generated post with surface-level opinions.
It was enough to read only the title of the article to realize that it was written by Rust the fanatic.