useEffectEvent
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Shadcn CLI 3.0 takes component management to a new level. With namespaced registries, private access, and AI-powered discovery, it’s now faster and smarter to build React UIs.
Zod’s flexibility comes at a cost. This article breaks down why Zod is slower than AOT-compiled validators like Typia, and how to fix it with a build-time optimization that brings production-grade performance.
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4 Replies to "Why Go wasn’t the right choice for the TypeScript compiler"
Average rust user coping that someone used something other than their favourite language and rationalising their own thoughts with a blog:
You’re missing the point here. Speed was just the headline. From the developers (see https://github.com/microsoft/typescript-go/discussions/411#discussioncomment-12476218):
The TypeScript compiler’s move to Go was influenced by specific technical requirements, such as the need for structural compatibility with the existing JavaScript-based codebase, ease of memory management, and the ability to handle complex graph processing efficiently. After evaluating numerous languages and making multiple prototypes — including in C# — Go emerged as the optimal choice, providing excellent ergonomics for tree traversal, ease of memory allocation, and a code structure that closely mirrors the existing compiler, enabling easier maintenance and compatibility.
I’m sorry, but this reads like an AI-generated post with surface-level opinions.
It was enough to read only the title of the article to realize that it was written by Rust the fanatic.