2022-06-30
2494
#unity
Diego Giacomelli
120762
Jun 30, 2022 ⋅ 8 min read

The fundamentals of Unity 2D colliders

Diego Giacomelli Programmer since 2001. Aspiring game developer since childhood. I write about C#, Unity 3D, game development and web development, and more. Currently interested in anything that I can code with C#.

Recent posts:

Build a Next.js 16 PWA with true offline support

Learn how to build a Next.js 16 Progressive Web App with true offline support, using IndexedDB, service workers, and sync logic to keep your app usable without a network.

Jude Miracle
Jan 14, 2026 ⋅ 9 min read
replay january 14

The Replay (1/14/26): Deterministic agents, Angular v21, and more

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the January 14th issue.

Matt MacCormack
Jan 14, 2026 ⋅ 33 sec read
deterministic AI alexandra spalato

How to build deterministic agentic AI with state machines in n8n

This tutorial explores how to build a robust, state-machine-driven lead qualification system using n8n, a persistent data layer (n8n data tables), and an external CRM (GoHighLevel).

Alexandra Spalato
Jan 14, 2026 ⋅ 5 min read

6 fast (native) alternatives for VSCode

VSCode has architectural performance limits. Compare six fast, native code editors built for lower resource usage.

Shalitha Suranga
Jan 9, 2026 ⋅ 10 min read
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