2022-06-30
2494
#unity
Diego Giacomelli
120762
Jun 30, 2022 ⋅ 8 min read

The fundamentals of Unity 2D colliders

Diego Giacomelli Programmer since 2001. Aspiring game developer since childhood. I write about C#, Unity 3D, game development and web development, and more. Currently interested in anything that I can code with C#.

Recent posts:

the replay january 7

The Replay (1/7/26): React’s biggest problem, TanStack’s evolution, and more

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the January 7th issue.

Matt MacCormack
Jan 7, 2026 ⋅ 31 sec read
jack herrington useeffectevent

React has finally solved its biggest problem: The joys of useEffectEvent

Jack Herrington breaks down how React’s new useEffectEvent Hook stabilizes behavior, simplifies timers, and enables predictable abstractions.

Jack Herrington
Jan 7, 2026 ⋅ 5 min read

Don’t ship another chat UI. Build real AI with AG-UI

AG-UI is an event-driven protocol for building real AI apps. Learn how to use it with streaming, tool calls, and reusable agent logic.

Emmanuel John
Jan 6, 2026 ⋅ 14 min read

Anti-frameworkism: Choosing native web APIs over frameworks

Frontend frameworks are often chosen by default, not necessity. This article examines when native web APIs deliver better outcomes for users and long-term maintenance.

Anna Monus
Jan 5, 2026 ⋅ 7 min read
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