2022-06-30
2494
#unity
Diego Giacomelli
120762
Jun 30, 2022 â‹… 8 min read

The fundamentals of Unity 2D colliders

Diego Giacomelli Programmer since 2001. Aspiring game developer since childhood. I write about C#, Unity 3D, game development and web development, and more. Currently interested in anything that I can code with C#.

Recent posts:

Interface Segregation Principle

SOLID series: Understanding the Interface Segregation Principle (ISP)

Discover how the Interface Segregation Principle (ISP) keeps your code lean, modular, and maintainable using real-world analogies and practical examples.

Oyinkansola Awosan
Jun 30, 2025 â‹… 7 min read
​​How HTML’s Selectedcontent Element Improves Dropdowns

​​How HTML’s <selectedcontent> element improves dropdowns

is an experimental HTML element that gives developers control over how a selected option is displayed, using just HTML and CSS.

Temitope Oyedele
Jun 27, 2025 â‹… 6 min read
advanced caching in Node.js with Valkey

How to get faster data access in Node.js with Valkey

Learn how to implement an advanced caching layer in a Node.js app using Valkey, a high-performance, Redis-compatible in-memory datastore.

Muhammed Ali
Jun 27, 2025 â‹… 7 min read
how to properly handle rejected promises in TypeScript

How to properly handle rejected promises in TypeScript

Learn how to properly handle rejected promises in TypeScript using Angular, with tips for retry logic, typed results, and avoiding unhandled exceptions.

Lewis Cianci
Jun 26, 2025 â‹… 4 min read
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