2022-06-30
2494
#unity
Diego Giacomelli
120762
Jun 30, 2022 ⋅ 8 min read

The fundamentals of Unity 2D colliders

Diego Giacomelli Programmer since 2001. Aspiring game developer since childhood. I write about C#, Unity 3D, game development and web development, and more. Currently interested in anything that I can code with C#.

Recent posts:

Why `useEffect` breaks AI streaming responses in React

Why useEffect breaks AI streaming responses in React

See why useEffect breaks AI streaming in React, and how moving stream state outside React fixes flicker and stale updates.

Chizaram Ken
Apr 23, 2026 ⋅ 7 min read

I used Claude to debug a UI bug: What actually happened

A real-world debugging session using Claude to solve a tricky Next.js UI bug, exploring how AI helps, where it struggles, and what actually fixed the issue.

Marie Starck
Apr 22, 2026 ⋅ 8 min read

What if you could lay out UI without CSS? Meet Pretext

CSS wasn’t built for dynamic UIs. Pretext flips the model by measuring text before rendering, enabling accurate layouts, faster performance, and better control in React apps.

Chizaram Ken
Apr 21, 2026 ⋅ 9 min read
Why real-time frontends break at scale and how to fix them

Why real-time frontends break at scale and how to fix them

Why do real-time frontends break at scale? Learn how event-driven patterns reduce drift, race conditions, and inconsistent UI state.

Alexander Godwin
Apr 20, 2026 ⋅ 12 min read
View all posts

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