2022-06-30
2494
#unity
Diego Giacomelli
120762
Jun 30, 2022 ⋅ 8 min read

The fundamentals of Unity 2D colliders

Diego Giacomelli Programmer since 2001. Aspiring game developer since childhood. I write about C#, Unity 3D, game development and web development, and more. Currently interested in anything that I can code with C#.

Recent posts:

The different ways to use CSS :has(), with examples

The CSS :has() pseudo-class is a powerful new feature that lets you style parents, siblings, and more – writing cleaner, more dynamic CSS with less JavaScript.

Daniel Schwarz
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Kombai AI: The AI agent built for frontend development

Kombai AI converts Figma designs into clean, responsive frontend code. It helps developers build production-ready UIs faster while keeping design accuracy and code quality intact.

Jude Miracle
Oct 23, 2025 ⋅ 7 min read

The Replay (10/22/25): AI-assisted coding, Wasm 3.0, and more

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the October 22nd issue.

Matt MacCormack
Oct 22, 2025 ⋅ 29 sec read
Where AI-assisted coding accelerates development — and where it doesn’t

Where AI-assisted coding accelerates development — and where it doesn’t

John Reilly discusses how software development has been changed by the innovations of AI: both the positives and the negatives.

John Reilly
Oct 22, 2025 ⋅ 12 min read
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