In my experience, when building web services, simpler is better. It’s tempting to take a fully featured, heavyweight web framework, drop it in, and use its convention-over-configuration approach to just “get stuff done”. Many developers have used this approach successfully, myself included.
However, I noticed after a while that the hidden complexity — which is huge — has some drawbacks. These drawbacks can range from degraded performance, to time lost debugging issues in the huge network of transitive dependencies, to simply not knowing what’s going on. Likewise, writing everything from scratch is not optimal. It’s extremely time-consuming there is potential to introduce errors at every step.
I’m not saying that widely used open-source web frameworks are error-free — far from it. But there are, at the least, more eyes on them and more stakeholders actively finding and fixing bugs.
In my opinion, there is a happy medium. The goal is to keep complexity low, while retaining most of the convenience and development speed you get from having everything in one dependency.
This sweet spot might be different for different people because, depending on your experience, what you’re comfortable writing yourself or using a microdependency for will vary. But the general approach — to take multiple, small(er) libraries and build a minimal system out of them — has worked well for me in the past. One advantage is that the dependencies are small enough that you can actually, in finite time, go to their repository to read, understand, and, if necessary, fix them. What’s more, you’ll have a better overview of what’s in the codebase (i.e., what can go wrong) and what isn’t, which is difficult with huge frameworks. This enables you to actually tailor the system to the problem you’re solving.
You can define base-level APIs exactly as you need them to build your system without having to fight the framework to get things done. This requires a certain level of experience to get right, but if you’re willing to spend time wrestling with frameworks, it’s certainly worth the effort.
In this tutorial, we’ll show you how to build a Rust web service without using a web framework.
We won’t be building everything from scratch, though. For our HTTP server, we’ll use hyper, which uses the tokio runtime underneath. Neither of these libraries is the most lightweight or minimal of options, but both are widely used and the concepts described here will apply regardless of the libraries used.
We’ll build a basic web server with a somewhat flexible routing API and a few sample handlers to show it off. By no means will our finished product be ready for production to use as-is, but by the end of the tutorial, you should have a clear idea of how you can extend it to get there.
To follow along, you’ll need a recent Rust installation (1.39+) and a tool to send HTTP requests, such as cURL.
First, create a new Rust project.
cargo new rust-minimal-web-example cd rust-minimal-web-example
Next, edit the Cargo.toml
file and add the following dependencies.
[dependencies] futures = { version = "0.3.6", default-features = false, features = ["async-await"] } hyper = "0.13" tokio = { version = "0.2", features = ["macros", "rt-threaded"] } serde = {version = "1.0", features = ["derive"] } serde_json = "1.0" route-recognizer = "0.2" bytes = "0.5" async-trait = "0.1"
That’s quite a few dependencies for a “minimal” web application. What’s up with that?
Since we’re not using a full web framework but trying to build our own system composed of several micro-libraries, the overall complexity is still lower, even if the number of direct dependencies goes up.
It’s not necessarily the number of direct dependencies we’re worried about, but the number of transitive dependencies and the amount of code that glues them together.
Since we’re using hyper
as an async HTTP server, we also need an async runtime. In this example, we use tokio
, but we could also use a lighter-weight solution, such as smol.
The serde
and serde_json
dependencies are necessary for handling incoming JSON. We could probably get away with using nanoserde as well if we wanted to minimalize everything. The route-recognizer
crate is a very small, lightweight router that can handle paths with parameters such as /product/:product_id
as well.
For the remaining libraries — namely, bytes
, async-trait
, and futures
— we need them to build our router. They’re very likely transitive dependencies of whatever we’re using already anyway, so they don’t add any weight and they’re not particularly heavy. In the case of futures
, we could also use the futures-lite crate.
Let’s build this from the bottom-up and look at the API we want for our handlers first. Then, we’ll implement a router and, at the end, put everything together.
We’ll create three handlers in this example:
GET /test
, a basic handler that returns a string to show it worksPOST /send
, a handler expecting a JSON payload, which returns an error if it isn’t validGET /params/:some_param
, a simple handler to show off how we handle path parametersLet’s implement those in handler.rs
to see the API we’d like to create for them.
use crate::{Context, Response}; use hyper::StatusCode; use serde::Deserialize; pub async fn test_handler(ctx: Context) -> String { format!("test called, state_thing was: {}", ctx.state.state_thing) } #[derive(Deserialize)] struct SendRequest { name: String, active: bool, } pub async fn send_handler(mut ctx: Context) -> Response { let body: SendRequest = match ctx.body_json().await { Ok(v) => v, Err(e) => { return hyper::Response::builder() .status(StatusCode::BAD_REQUEST) .body(format!("could not parse JSON: {}", e).into()) .unwrap() } }; Response::new( format!( "send called with name: {} and active: {}", body.name, body.active ) .into(), ) } pub async fn param_handler(ctx: Context) -> String { let param = match ctx.params.find("some_param") { Some(v) => v, None => "empty", }; format!("param called, param was: {}", param) }
The test_handler
is very simple, but we’ve already seen one important concept: the Context
. To use request state (such as the body, query parameters, headers etc.) within a handler, we need some way to get it in there.
Also, depending on how we want to architect the system, we might want to make certain shared systems (an HTTP client or a database repository) available to handlers. In this example, we’ll use a Context
object to encapsulate these things. In this case, we return the content of the ctx.state.state_thing
variable, which is a dummy version of some actual application state. We’ll look at how it’s implemented later on, but it holds every bit of information the handler might need to do its work.
For the send_handler
, we already see Context
in action. We expect a SendRequest
JSON payload in this handler, so we use the ctx.body_json()
method to parse the request body to a SendRequest
. If this goes wrong, we simply return a 400 error.
An interesting difference between test_handler
and send_handler
is the return type. We want to be able to return values of different types. In the most basic case, a String
, or a &'static str
will do. In other cases — as in our case — we’d want to return a Result<>
or a raw Response
.
The third handler, param_handler
, shows off how we can use Context
to get to path parameters, which are defined in the route. All handlers are async
functions, but we could also create a handler using impl Future
by hand.
In main.rs
, we can add the definition for the Context
and some helper types.
use route_recognizer::Params; type Response = hyper::Response<hyper::Body>; type Error = Box<dyn std::error::Error + Send + Sync + 'static>; #[derive(Clone, Debug)] pub struct AppState { pub state_thing: String, } #[derive(Debug)] pub struct Context { pub state: AppState, pub req: Request<Body>, pub params: Params, body_bytes: Option<Bytes>, } impl Context { pub fn new(state: AppState, req: Request<Body>, params: Params) -> Context { Context { state, req, params, body_bytes: None, } } pub async fn body_json<T: serde::de::DeserializeOwned>(&mut self) -> Result<T, Error> { let body_bytes = match self.body_bytes { Some(ref v) => v, _ => { let body = to_bytes(self.req.body_mut()).await?; self.body_bytes = Some(body); self.body_bytes.as_ref().expect("body_bytes was set above") } }; Ok(serde_json::from_slice(&body_bytes)?) } }
Here, we define Response
to avoid some typing and Error
, which is a generic error type. In practice, we’d probably want to use a custom error type to propagate errors throughout our application.
Next, we define our AppState
struct. In this example, this simply holds the aforementioned dummy application state. This AppState
could, for example, also hold shared references to a cache, a database repository, or other application-wide things you’d want your handlers to access.
The Context
itself is just a struct containing the AppState
, the incoming Request
, the path parameters if there are any, and body_bytes
. It exposes one function called body_json
, which sets body_bytes
and tries to parse it to the given type.
We memoize body_bytes
here because it’s possible we’d want to access the body multiple times during the request’s life cycle. This way, we only have to read and store it once (for example, in a middleware).
Now that we know what our handler API should look like, we need to build a routing mechanism to accommodate it.
The approach shown here is a simplified (and likely worse) version of what the tide framework uses for routing. It would be nice to have a simple API to define routes:
let mut router: Router = Router::new(); router.get("/test", Box::new(handler::test_handler)); router.post("/send", Box::new(handler::send_handler)); router.get("/params/:some_param", Box::new(handler::param_handler));
We create a router
and use helper methods for the different HTTP methods to add handlers to it. In this example, we wrap the handler functions in a Box
, which is a pointer type for heap allocations.
We could avoid this by creating another trait, which hides this bit of complexity from the caller, but this would have made the whole example more complex, so I left it out.
Next, let’s look at the router implementation in router.rs
. We’ll start with the definition of the router and some dependencies.
use crate::{Context, Response}; use async_trait::async_trait; use futures::future::Future; use hyper::{Method, StatusCode}; use route_recognizer::{Match, Params, Router as InternalRouter}; use std::collections::HashMap; pub struct Router { method_map: HashMap<Method, InternalRouter<Box<dyn Handler>>>, }
The router is simply a struct, which holds a method_map
internally. This is just a HashMap
, which separates the registered routes by their HTTP method. In practice, we would probably use a more efficient HashMap
implementation for this, such as fnv, but this is fine for our example.
The map’s entries are of type InternalRouter
, which is the router created using route_recognizer
, and each of those routers holds values of type Box<dyn Handler>
, which we’ll look at next.
#[async_trait] pub trait Handler: Send + Sync + 'static { async fn invoke(&self, context: Context) -> Response; } #[async_trait] impl<F: Send + Sync + 'static, Fut> Handler for F where F: Fn(Context) -> Fut, Fut: Future + Send + 'static, Fut::Output: IntoResponse, { async fn invoke(&self, context: Context) -> Response { (self)(context).await.into_response() } }
This is a bit more complex. To put references to our handler functions inside the router, and so we can pass the request Context
to it, we define the Handler
trait.
Then, we implement this Handler
trait for F
, where F
is a function taking a Context
and returning a Future
(like our handlers are supposed to).
Also, we define that these futures have a type implementing IntoResponse
as return type.
The IntoResponse
trait looks like this:
pub trait IntoResponse: Send + Sized { fn into_response(self) -> Response; } impl IntoResponse for Response { fn into_response(self) -> Response { self } } impl IntoResponse for &'static str { fn into_response(self) -> Response { Response::new(self.into()) } } impl IntoResponse for String { fn into_response(self) -> Response { Response::new(self.into()) } }
This simple trait is the reason we’re able to return String
and 'static str
and Response
from our handlers. We could add arbitrary other types here, such as Result<T,E>
, which would automatically handle and return the error in a nice way.
But back to the Handler
trait. The trait only includes one function, invoke
, which is an indirection to pass a Context
to our handlers. The invoke
function simply calls self (the handler function) with the given context, awaits the future, and turns the result into a response.
With this in place, we can add any async function, which takes a Context
and returns an IntoResponse
to our router. Nice.
Let’s look at the implementation of Router
next.
pub struct RouterMatch<'a> { pub handler: &'a dyn Handler, pub params: Params, } impl Router { pub fn new() -> Router { Router { method_map: HashMap::default(), } } pub fn get(&mut self, path: &str, handler: Box<dyn Handler>) { self.method_map .entry(Method::GET) .or_insert_with(InternalRouter::new) .add(path, handler) } pub fn post(&mut self, path: &str, handler: Box<dyn Handler>) { self.method_map .entry(Method::POST) .or_insert_with(InternalRouter::new) .add(path, handler) } pub fn route(&self, path: &str, method: &Method) -> RouterMatch<'_> { if let Some(Match { handler, params }) = self .method_map .get(method) .and_then(|r| r.recognize(path).ok()) { RouterMatch { handler: &**handler, params, } } else { RouterMatch { handler: ¬_found_handler, params: Params::new(), } } } } async fn not_found_handler(_cx: Context) -> Response { hyper::Response::builder() .status(StatusCode::NOT_FOUND) .body("NOT FOUND".into()) .unwrap() }
The new
function creates the Router
with an empty method_map
. Then, we add the helpers for get
and post
. For brevity, the helpers for put
, delete
, etc. are omitted here, but they’re just more of the same.
In these helpers, we see if the method_map
already has an entry for the given Method
and, if not, create a new router inside it. In any case, an entry with the path
and the handler
function is added to the route_recognizer
router inside.
This is how we add routes, but how do we do the actual routing? This is where the route
function comes in. It’s called with the incoming path
and the request Method
and returns a RouterMatch
. The RouterMatch
struct holds a reference to the returned handler function and the path parameters calculated by route_recognizer
, if there are any.
Basically, the method_map
is asked for an entry with the given HTTP method and the underlying internal router is asked for a route with the given path. The internal router returns a Match
. The Match
includes the handler and path parameters, which are returned and wrapped in a RouterMatch
. The &**handler
syntax might look a bit strange, but we need it here; because we get a &Box<dyn Handler>
and want to transform it to a &'a dyn Handler
, we need to dereference the &
and the Box
and reference the outcome again using &
. If nothing is found, we simply return a 404 NOT FOUND
.
The router is in place, the Context
is there, and our handlers are ready to go. The only thing left to do is wire everything together and hope it works.
First, the main
function in main.rs
:
use bytes::Bytes; use hyper::{ body::to_bytes, service::{make_service_fn, service_fn}, Body, Request, Server, }; use route_recognizer::Params; use router::Router; use std::sync::Arc; mod handler; mod router; #[tokio::main] async fn main() { let some_state = "state".to_string(); let mut router: Router = Router::new(); router.get("/test", Box::new(handler::test_handler)); router.post("/send", Box::new(handler::send_handler)); router.get("/params/:some_param", Box::new(handler::param_handler)); let shared_router = Arc::new(router); let new_service = make_service_fn(move |_| { let app_state = AppState { state_thing: some_state.clone(), }; let router_capture = shared_router.clone(); async { Ok::<_, Error>(service_fn(move |req| { route(router_capture.clone(), req, app_state.clone()) })) } }); let addr = "0.0.0.0:8080".parse().expect("address creation works"); let server = Server::bind(&addr).serve(new_service); println!("Listening on http://{}", addr); let _ = server.await; }
We create a Router
and add some routes. Then, we put the router
inside of an Arc
— a smart pointer that can be shared across threads — and use the make_service_fn
function provided by hyper
to define what should happen for incoming requests.
Inside the service closure, we create the AppState
, cloning the predefined dummy string inside. We also need to clone our shared router inside this closure before passing it into the async
block. This is necessary because the insides of the async
block can and will be executed at a later time and on many different threads, so we need to make sure everything we give it lives long enough.
Inside the async
block, we use the service_fn
to define what should happen for every incoming request. We provide a closure, move our router and state inside it, and call the route()
function, which we’ll take a look at further down, passing the router, the incoming request, and the application state to it.
After that, there is just some hyper
boilerplate left, which tells the server which port to start on and actually starts it.
The final part to look at is the route()
function.
async fn route( router: Arc<Router>, req: Request<hyper::Body>, app_state: AppState, ) -> Result<Response, Error> { let found_handler = router.route(req.uri().path(), req.method()); let resp = found_handler .handler .invoke(Context::new(app_state, req, found_handler.params)) .await; Ok(resp) }
This is where we go from an incoming request to a handler function. We use the router’s route
function with the request path and method to get to a RouterMatch
. Then, we call .invoke()
on the returned handler, giving it a new Context
object containing the application state, the request, and the params
from the RouterMatch
. We await the handler future and return the response.
This is a simplistic route function, but you could imagine adding a CORS
middleware, or really any kind of middleware, here
— such as logging, for example. You could also do authorization handling here, checking incoming Authorization
headers and making sure the caller has access to the requested resource.
That’s it! Let’s see if it works by executing cargo run
and sending requests to it using curl
.
curl http://localhost:8080/test test called, state_thing was: state curl http://localhost:8080/params/1234 param called, param was: 1234 curl -X POST http://localhost:8080/send -d '{"name": "chip", "active": true }' send called with name: chip and active: true curl -X POST http://localhost:8080/send -d '{"name": fsdfds, "active": true }' HTTP/1.1 400 Bad Request could not parse JSON: expected ident at line 1 column 11
Very nice! You can find the full example code at GitHub.
In my opinion, simplicity is a core value for building web services and software in general. The bigger a codebase and the more software packages it depends on, the harder it is to deal with the inherent and incidental complexity of that system. This can lead to degraded performance and subtle bugs you’ve never seen and don’t understand. In many cases, it can lead you to try to do something specific with a tool optimized for generic use.
Finding a sweet spot will require experimentation and courage. It all depends on the level of complexity you’re willing to accept for yourself (or your team) and the project you’re trying to implement.
You don’t have to build everything yourself. In fact, for some parts — especially security-critical things such as crypto libraries — you should always use battle-tested solutions.
Using small, lightweight libraries and a bit of self-written code to compose a system that can be considered minimal (or close to it) can help improve performance, maintainability, and code quality. I highly recommend this approach and would love to see more developers employ it.
Debugging Rust applications can be difficult, especially when users experience issues that are hard to reproduce. If you’re interested in monitoring and tracking the performance of your Rust apps, automatically surfacing errors, and tracking slow network requests and load time, try LogRocket.
LogRocket is like a DVR for web and mobile apps, recording literally everything that happens on your Rust application. Instead of guessing why problems happen, you can aggregate and report on what state your application was in when an issue occurred. LogRocket also monitors your app’s performance, reporting metrics like client CPU load, client memory usage, and more.
Modernize how you debug your Rust apps — start monitoring for free.
Would you be interested in joining LogRocket's developer community?
Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.
Sign up nowBuild scalable admin dashboards with Filament and Laravel using Form Builder, Notifications, and Actions for clean, interactive panels.
Break down the parts of a URL and explore APIs for working with them in JavaScript, parsing them, building query strings, checking their validity, etc.
In this guide, explore lazy loading and error loading as two techniques for fetching data in React apps.
Deno is a popular JavaScript runtime, and it recently launched version 2.0 with several new features, bug fixes, and improvements […]