2022-08-31
1508
#unity
Diego Giacomelli
129466
Aug 31, 2022 ⋅ 5 min read

6 modern C# features for cleaner Unity code

Diego Giacomelli Programmer since 2001. Aspiring game developer since childhood. I write about C#, Unity 3D, game development and web development, and more. Currently interested in anything that I can code with C#.

Recent posts:

Wasm 3 Before GTA 6 LogRocket Article

We got Wasm 3.0 before GTA 6: Meet the web’s new engine

Discover how WebAssembly 3.0’s garbage collector, exception handling, and Memory64 transform Wasm into a true mainstream web platform.

Ikeh Akinyemi
Oct 3, 2025 ⋅ 2 min read

How to use AI to build accurate ShadCN components

AI agents often break shadcn/ui components with outdated docs or made-up props. The MCP server fixes this by giving live access to registries. In this tutorial, we’ll set it up and build a Kanban board to show it in action.

Chizaram Ken
Oct 3, 2025 ⋅ 5 min read
Rust Project for Web Services LogRocket Article

The best way to structure Rust web services

Learn how to structure Rust web services with clean architecture, Cargo workspaces, and modular crates for scalable, maintainable backends.

Jude Miracle
Oct 2, 2025 ⋅ 2 min read
andrew evans headshot

A spec-first workflow for building with agentic AI

Andrew Evans gives his take on agentic AI and walks through a step-by-step method to build a spec-first workflow using Claude Code.

Andrew Evans
Oct 1, 2025 ⋅ 18 min read
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