2023-07-04
3884
#rust#webassembly
Ovie Okeh
172695
105
Jul 4, 2023 ⋅ 13 min read

Implement a WebAssembly WebGL viewer using Rust

Ovie Okeh Programming enthusiast, lover of all things that go beep.

Recent posts:

LLM routing in production: Choosing the right model for every request

Learn how LLM routing works in production, when it’s worth the complexity, and how teams choose the right model for each request.

Alexander Godwin
Feb 5, 2026 ⋅ 11 min read
React Svelte Next JS

Remix vs. Next.js vs. SvelteKit

Compare key features of popular meta-frameworks Remix, Next.js, and SvelteKit, from project setup to styling.

Alex Merced
Feb 4, 2026 ⋅ 8 min read
replay feb 4

The Replay (2/4/26): AI-first leadership, Tailwind layoffs, and more

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the February 4th issue.

Matt MacCormack
Feb 4, 2026 ⋅ 37 sec read
ken pickering ai first organization

What it actually means to be an AI-first engineering organization

AI-first isn’t about tools; it’s about how teams think, build, and decide. Ken Pickering, CTO at Scripta Insights, shares how engineering leaders can adapt.

Ken Pickering
Feb 4, 2026 ⋅ 3 min read
View all posts

2 Replies to "Implement a WebAssembly WebGL viewer using Rust"

  1. hello! thx for the tutorial, just want to notify two minor bugs found in my buildup:

    (1) seems that ‘WebGlProgram’ is also needed in the line of ‘use web_sys::{WebGlRenderingContext, WebGlShader};’

    (2) lacks ‘pkg’ dependency in the final ‘webassembly-webgl-viewer-tutorial-final-version’ on your GitHub page.

    hope that might help & hav a nice day!

Leave a Reply

Would you be interested in joining LogRocket's developer community?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now