2023-07-04
3884
#rust#webassembly
Ovie Okeh
172695
105
Jul 4, 2023 ⋅ 13 min read

Implement a WebAssembly WebGL viewer using Rust

Ovie Okeh Programming enthusiast, lover of all things that go beep.

Recent posts:

Exploring the new Chakra UI MCP Server

Discover how the Chakra UI MCP server integrates AI into your editor, reducing context switching and accelerating development by fetching real-time documentation, component data, and code insights directly in-app.

Emmanuel John
Oct 9, 2025 ⋅ 6 min read
Build AI Agent Without Langchain JS

LangChain.js is overrated; Build your AI agent with a simple fetch call

Skip the LangChain.js overhead: How to build a Retrieval-Augmented Generation (RAG) AI agent from scratch using just the native `fetch()` API.

Ikeh Akinyemi
Oct 9, 2025 ⋅ 3 min read
the replay october 8

The Replay (10/8/25): Data enrichment, CSS is back, TypeScript 5.9

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the October 8th issue.

Matt MacCormack
Oct 8, 2025 ⋅ 30 sec read
Goodbye, messy data: An engineer’s guide to scalable data enrichment

Goodbye, messy data: An engineer’s guide to scalable data enrichment

Walk through building a data enrichment workflow that moves beyond simple lead gen to become a powerful internal tool for enterprises.

Alexandra Spalato
Oct 8, 2025 ⋅ 6 min read
View all posts

2 Replies to "Implement a WebAssembly WebGL viewer using Rust"

  1. hello! thx for the tutorial, just want to notify two minor bugs found in my buildup:

    (1) seems that ‘WebGlProgram’ is also needed in the line of ‘use web_sys::{WebGlRenderingContext, WebGlShader};’

    (2) lacks ‘pkg’ dependency in the final ‘webassembly-webgl-viewer-tutorial-final-version’ on your GitHub page.

    hope that might help & hav a nice day!

Leave a Reply