2023-07-04
3884
#rust#webassembly
Ovie Okeh
172695
105
Jul 4, 2023 ⋅ 13 min read

Implement a WebAssembly WebGL viewer using Rust

Ovie Okeh Programming enthusiast, lover of all things that go beep.

Recent posts:

Hooks vs. Signals: The great reactivity convergence explained

React Hooks and SolidJS Signals solve reactivity differently. Learn how each manages state and updates, and when to choose one approach over the other.

Isaac Okoro
Oct 10, 2025 ⋅ 4 min read

Exploring the new Chakra UI MCP Server

Discover how the Chakra UI MCP server integrates AI into your editor, reducing context switching and accelerating development by fetching real-time documentation, component data, and code insights directly in-app.

Emmanuel John
Oct 9, 2025 ⋅ 6 min read
Build AI Agent Without Langchain JS

LangChain.js is overrated; Build your AI agent with a simple fetch call

Skip the LangChain.js overhead: How to build a Retrieval-Augmented Generation (RAG) AI agent from scratch using just the native `fetch()` API.

Ikeh Akinyemi
Oct 9, 2025 ⋅ 3 min read
the replay october 8

The Replay (10/8/25): Data enrichment, CSS is back, TypeScript 5.9

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the October 8th issue.

Matt MacCormack
Oct 8, 2025 ⋅ 30 sec read
View all posts

2 Replies to "Implement a WebAssembly WebGL viewer using Rust"

  1. hello! thx for the tutorial, just want to notify two minor bugs found in my buildup:

    (1) seems that ‘WebGlProgram’ is also needed in the line of ‘use web_sys::{WebGlRenderingContext, WebGlShader};’

    (2) lacks ‘pkg’ dependency in the final ‘webassembly-webgl-viewer-tutorial-final-version’ on your GitHub page.

    hope that might help & hav a nice day!

Leave a Reply