2022-10-12
1623
#unity
Uriel Carrillo
136786
Oct 12, 2022 ⋅ 5 min read

Update vs. FixedUpdate vs. LateUpdate in Unity

Uriel Carrillo Unity Game Developer and PowerApps Enthusiast. I love to share my knowledge with the community.

Recent posts:

Angular Vs. React Vs. Vue.js: Comparing Performance

Angular vs. React vs. Vue.js: A performance guide for 2026

React, Angular, and Vue still lead frontend development, but 2025 performance is shaped by signals, compilers, and hydration. Here’s how they compare.

Nefe Emadamerho-Atori
Dec 16, 2025 ⋅ 19 min read

Drizzle and React Native (Expo): Local SQLite setup

Learn how to use Drizzle ORM with Expo SQLite in a React Native app, including schema setup, migrations, and type-safe queries powered by TanStack Query.

Nitish Sharma
Dec 16, 2025 ⋅ 6 min read
weird web apis fall in love with browser

5 weird web APIs that’ll make you fall back in love with the browser

Explore five bizarre browser APIs that open up opportunities for delightful interfaces, unexpected interactions, and thoughtful accessibility enhancements.

Elian Van Cutsem
Dec 15, 2025 ⋅ 5 min read
ai dev tool power rankings

AI dev tool power rankings & comparison [Dec. 2025]

Compare the top AI development tools and models of December 2025. View updated rankings, feature breakdowns, and find the best fit for you.

Chizaram Ken
Dec 12, 2025 ⋅ 10 min read
View all posts

One Reply to "<code>Update</code> vs. <code>FixedUpdate</code> vs. <code>LateUpdate</code> in Unity"

  1. FixedUpdate does NOT run every frame, so it also does not run First every frame.
    That and Update are on separate timers altogether. Probably different threads too. Update is triggered by frame events, FixedUpd by a regular fixed timer.

Leave a Reply

Would you be interested in joining LogRocket's developer community?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now