2026-01-07
1674
#react
Jack Herrington
210289
116
Jan 7, 2026 ⋅ 5 min read

React has finally solved its biggest problem: The joys of useEffectEvent

Jack Herrington Software engineer, writer and YouTuber who lives and works in Happy Valley, OR

Recent posts:

the replay january 21 2026

The Replay (1/21/26): Booming CSS, Tauri 2.0, and more

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the January 21st issue.

Matt MacCormack
Jan 21, 2026 ⋅ 39 sec read
jemima abu css in 2026 replacing javascript

CSS in 2026: The new features reshaping frontend development

Jemima Abu, a senior product engineer and award-winning developer educator, shows how she replaced 150+ lines of JavaScript with just a few new CSS features.

Jemima Abu
Jan 21, 2026 ⋅ 6 min read

Why AI coding tools shift the real bottleneck to review

AI writes code fast. Reviewing it is slower. This article explains why AI changes code review and where the real bottleneck appears.

Ikeh Akinyemi
Jan 20, 2026 ⋅ 6 min read
Your security team blocked Cursor and Claude Code— time to switch to OpenCode

Your security team blocked Cursor and Claude Code—time to switch to OpenCode

When security policies block cloud AI tools entirely, OpenCode with local models offers a compliant alternative.

Ikeh Akinyemi
Jan 19, 2026 ⋅ 5 min read
View all posts

2 Replies to "React has finally solved its biggest problem: The joys of <code>useEffectEvent</code>"

  1. I honestly laughed out loud when I got to the part about how we’ve all been guilty of “lying to the dependency array.” That hit way too close to home. I spent three weeks last year fighting a chat widget that kept re-connecting because I refused to include a stable callback in the deps. It was a nightmare. But is this hook actually stable enough for production yet? I’m curious if you’ve tried using this pattern with `useLayoutEffect` or if it strictly binds to the standard effect cycle?

  2. Great article! I totally relate to the challenges you described here. I spent way too much time dealing with similar issues in my own projects. Your explanation really clarified things for me. Have you tested this approach in larger applications? I’m curious about performance implications at scale. Also, when I need a break from debugging, games like Sand Loop help me reset my brain before diving back in!

Leave a Reply

Hey there, want to help make our blog better?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now