2022-07-14
2133
#unity
Marian Pekár
123241
Jul 14, 2022 ⋅ 7 min read

Making a mobile game with motion sensors in Unity

Marian Pekár I'm a programmer by heart and soul. Today, I'm fluent in C#, C++, and JavaScript, and I love making games. I work full-time as a programmer in Bohemia Interactive studio, in my spare time I write blog posts, occasionally create a game on a game jam, and constantly learn to be a better developer.

Recent posts:

Cache components in Next.js: Faster pages with partial pre-rendering

Cache components in Next.js: Faster pages with partial pre-rendering

Cache components change how rendering decisions are made in Next.js, allowing static and dynamic UI to coexist on the same page without blocking the initial render.

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A practical walkthrough of building local-first, privacy-preserving AI agents using small language models.

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Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the January 28th issue.

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Jan 28, 2026 ⋅ 33 sec read
View all posts

One Reply to "Making a mobile game with motion sensors in Unity"

  1. Ty so much, I was trying with Input.gyro.enable = true that didn’t work, then I found this post, you help me a lot 😀

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