Martin Kimani
Jul 7, 2022 ⋅ 5 min read

Integrating a Rust module into an Android app

Martin Kimani Innovative frontend developer with five years of experience building responsive websites. Proficient in HTML, CSS, and JavaScript, as well as modern libraries and frameworks. I'm passionate about usability and I possess a working knowledge of graphic design.

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One Reply to "Integrating a Rust module into an Android app"

  1. Yeeeaah…. There’s a wee bit of presupposition of knowledge here that makes this a less-than-useful tutorial for someone just starting out. Speaking as someone who’s just spent many, many hours trying to even get the damn thing to BUILD, I can say with confidence that if you don’t have fairly extensive knowledge in both Rust AND Android (and a generous smattering of one of the C languages), these are not the droids you are looking for; move along.

    Not sure if you know enough? Take this simple test to find out!

    In this tutorial’s first step following the Table of Contents – Prerequisites – you’ll note the author specifies GCC is a requirement. Perfect! Get it installed and set up… without using a package manager like Homebrew/MacPorts, Cygwin, OpenPkg, etc. If you can muddle your way through that? You can probably finish this tutorial without wanting to kill someone when you reach the final step of “You may have to tamper with AndroidManifest.xml and add an activity node to the document to unite the activities into one app,” with literally NO further instructions, waaaaaaaay down at the bottom.

    To me, at least, this feels like a tutorial began with the best of intentions, in which the author got bored halfway through and cut enough corners to yield a triangle from the original square.

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