2022-09-13
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#unity
James LaFritz
131290
Sep 13, 2022 ⋅ 21 min read

Getting started with Unity Shader Graph nodes

James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Recent posts:

replay december 3

The Replay (12/3/25): React’s next era, AI code review tools, and more

React’s next era, AI code review tools, and more: discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the December 3rd issue.

Matt MacCormack
Dec 3, 2025 ⋅ 30 sec read
quote card aurora scharff react async

The next era of React has arrived: Here’s what you need to know

Aurora Scharff discusses React’s async coordination primitives, and how React’s new era signals a fundamental shift in how devs build software.

Aurora Scharff
Dec 3, 2025 ⋅ 10 min read
tanstack db query driven sync

Tanstack DB 0.5 Query-Driven Sync: Loading data will never be the same

Explore TanStack DB’s new feature, Query-Driven Sync, and how you can leverage it to build efficient, scalable React applications.

David Omotayo
Dec 2, 2025 ⋅ 11 min read

Error boundaries are broken – signals can fix them

Error boundaries catch only render-time failures, which isn’t enough for modern async UIs. Signals treat errors as reactive state, giving you consistent handling across your app.

Isaac Okoro
Dec 1, 2025 ⋅ 6 min read
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