2022-09-13
5908
#unity
James LaFritz
131290
Sep 13, 2022 ⋅ 21 min read

Getting started with Unity Shader Graph nodes

James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Recent posts:

The React pattern everyone uses that quietly kills performance

The React pattern everyone uses that quietly kills performance

Learn how inline props break React.memo, trigger unnecessary re-renders, and hurt React performance — plus how to fix them.

Ikeh Akinyemi
Apr 3, 2026 ⋅ 7 min read
20 free Flutter templates for great mobile apps

20 free Flutter templates for great mobile apps

This article showcases a curated list of open source mobile applications for Flutter that will make your development learning journey faster.

Murtaza Sulaihi
Apr 1, 2026 ⋅ 13 min read
the replay april 1

The Replay (4/1/26): Images are slowing your React app, cutting token spend, and more

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the April 1st issue.

Matt MacCormack
Apr 1, 2026 ⋅ 32 sec read
shruti kapoor react image optimization

How to optimize images in React for better web performance

This post walks through a complete six-step image optimization strategy for React apps, demonstrating how the right combination of compression, CDN delivery, modern formats, and caching can slash LCP from 8.8 seconds to just 1.22 seconds.

Shruti Kapoor
Apr 1, 2026 ⋅ 7 min read
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