2022-09-13
5908
#unity
James LaFritz
131290
Sep 13, 2022 ⋅ 21 min read

Getting started with Unity Shader Graph nodes

James LaFritz I have been using the Unity Game Engine since 2015 and programming in C# since 2006. I started off as a hobbyist and developed it into a career with GameDevHQ. You can find me at GameDevHQ, GitHub, or my blog.

Recent posts:

fine grained everything rich harris

Fine Grained Everything, and what comes after React Server Components

Rich Harris (creator of Svelte) joined PodRocket this week to unpack his Performance Now talk, Fine Grained Everything.

Elizabeth Becz
Feb 10, 2026 ⋅ 55 sec read
Cloudflare Stack Decisions LogRocket Article

Fortifying your stack with Cloudflare: A security playbook

Cloudflare strengthens security at the edge, but real protection depends on how you design, layer, and own controls beyond it.

Peter Aideloje
Feb 10, 2026 ⋅ 10 min read

From custom integrations to A2UI: A better way to ship agent UIs

AI agents don’t have to live in chat bubbles. This guide shows how A2UI lets agents generate real, interactive UIs, and walks through building a working React demo using Gemini and a2ui-bridge.

Emmanuel John
Feb 9, 2026 ⋅ 8 min read

LLM routing in production: Choosing the right model for every request

Learn how LLM routing works in production, when it’s worth the complexity, and how teams choose the right model for each request.

Alexander Godwin
Feb 5, 2026 ⋅ 11 min read
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