Editor’s note: This article was last updated 15 November 2022 to include the addition of Vuetify as a UI framework.
Vue’s increase in popularity over the past few years has fueled an interest in Nuxt.js, a framework used to build robust and universal applications with Vue. When building applications, it’s important to provide a clear path towards testing, which will reduce the time spent debugging and refactoring code.
In this article, we’ll learn how to set up a game store application with Nuxt.js and test its components. To follow along with this article, you should have basic knowledge of Vue and Nuxt.js. You can also check out the full repository on GitHub. Let’s get started!
To create a new application with Nuxt.js, we first have to install it. In the terminal, navigate to your project folder and input the following command:
npm install nuxt
Still using the terminal, in our project folder, we’ll create our application via npx, which is shipped by default since npm ≥v5.2.0:
npx create-nuxt-app game-store
Running this will take us through a list of options, and your options may differ during this process. Select Vuetify as the UI framework and Jest as the testing framework option. The guide below details what we selected in creating the application we’ll be working with:
? Project name: game-store ? Programming language: JavaScript ? Package manager: NPM ? UI Framework: Vuetify ? Nuxt.js modules: None ? Linting tools: None ? Testing framework: Jest ? Rendering mode: Single Page App ? Deployment target: Static ? Development tools: jsconfig.json ? Version Control System: Git
Once we’re done creating the application, we can navigate to it via our terminal and launch it in the browser:
cd game-stores npm run dev
The following window should appear:
We should also have a project folder structure similar to the one below:
To efficiently manage states, Nuxt.js leverages the abilities of Vuex. Therefore, every file created in the /store
directory can be treated as a Vuex module, meaning it contains its state, mutation, action, and getters.
We’ll use our store directory as a starting point for our application. Let’s begin by including the data we need. Create a new games/games.js
file in the existing /store
directory and paste the following code into it:
// store/games/games.js const games = [ { title: "Star Wars Battlefront 2", console: "PlayStation 4", rating: 7, price: 15.3, photo: "https://res.cloudinary.com/fullstackmafia/image/upload/v1604990005/SWBF2_box_or6x8s.jpg", }, { title: "BioShock: The Collection", console: "PlayStation 4", rating: 9, price: 16.0, photo: "https://res.cloudinary.com/fullstackmafia/image/upload/v1604990078/220px-BioShock-_The_Collection_tix1ol.jpg", }, { title: "Call of Duty: Black Ops 4", console: "PlayStation 4", rating: 9, price: 11.7, photo: "https://res.cloudinary.com/fullstackmafia/image/upload/v1604990123/220px-Call_of_Duty_Black_Ops_4_official_box_art_vvhd7w.jpg", }, { title: "Tom Clancy's Rainbow Six: Siege", console: "PlayStation 5", rating: 9, price: 13.9, photo: "https://res.cloudinary.com/fullstackmafia/image/upload/v1604990231/56c494ad88a7e300458b4d5a_qeyro6.jpg", }, ];
Next, we’ll configure our games
store’s state, mutation, action, and getters. To perform this operation, in the games.js
file we created earlier, paste the following code immediately after the former code snippet:
// store/games/games.js const state = () => { return games; }; const mutations = {}; const actions = {}; const getters = { bestGames(state) { return state.filter(({ rating }) => { return rating === 9; }); }, playstationfour(state) { return state.filter(({ console }) => { return console === "PlayStation 4"; }); }, consoleType(state) { return (consoleName) => { return state.filter(({ console }) => { return console === consoleName; }); }; }, cheapGames(state) { return state.filter(({ price }) => { return price === 15.3; }); }, }; export default { state, mutations, actions, getters };
Let’s display our games
store data on the main page by iterating through each item using the v-for
directive. Replace the code in pages/index.vue
with the following:
<!-- pages/index.vue --> <template> <div> <v-container> <v-row> <v-col xs4 v-for="game in psfourGames" :key="game.title"> <v-card> <v-img :src="game.photo" aspect-ratio="1"></v-img> <v-card-title primary-title> <div> <h3>{{ game.title }}</h3> <h4>Rating: {{ game.rating }}</h4> <h4>Price: ${{ game.price }}</h4> </div> </v-card-title> </v-card> </v-col> </v-row> </v-container> </div> </template>
Then, we’ll use Vuex’s MapGetter
helper to map the previously defined getter in games.js
to a computed property in our index.vue
file:
<!-- pages/index.vue --> <script> import { mapGetters } from "vuex"; export default { computed: { ...mapGetters({ consoleType: "games/games/consoleType", }), psfourGames() { return this.consoleType("PlayStation 4"); }, }, }; </script>
Let’s see how this appears in the browser so far. Navigate to your terminal and run npm run dev
. Your browser view should be similar to the image below:
For our application’s testing framework, we’re using Jest, which we selected earlier during setup. As we’ve previously mentioned, Nuxt.js builds all the content of our store into Vuex modules. Our goal is to have various stores that are responsible for different functions and to test these stores in the same way that they are used in our components, meaning we choose which particular store we want to test.
To achieve this, we’ll configure Jest to use its globalSetup
module, which exports an async function that is triggered once before all the tests are run. Therefore, we can choose the particular store that we want to test. To perform this operation, replace the code in the jest.config.js
file with the following:
// jest.config.js module.exports = { globalSetup: "<rootDir>/jest.setup.js", moduleNameMapper: { "^@/(.*)$": "<rootDir>/$1", "^~/(.*)$": "<rootDir>/$1", "^vue$": "vue/dist/vue.common.js", }, moduleFileExtensions: ["js", "vue", "json"], transform: { "^.+\\.js$": "babel-jest", ".*\\.(vue)$": "vue-jest", }, collectCoverage: true, collectCoverageFrom: [ "<rootDir>/components/**/*.vue", "<rootDir>/pages/**/*.vue", ], };
In the Jest config file above, we’ve configured the globalSetup
module to run our Jest setup file first before running any tests.
Next, we’ll create the jest.setup.js
file, where we’ll expose the directory of our store through a process variable:
import { Nuxt, Builder } from "nuxt"; import nuxtConfig from "./nuxt.config"; const resetConfig = { loading: false, loadingIndicator: false, fetch: { client: false, server: false, }, features: { store: true, layouts: false, meta: false, middleware: false, transitions: false, deprecations: false, validate: false, asyncData: false, fetch: false, clientOnline: false, clientPrefetch: false, clientUseUrl: false, componentAliases: false, componentClientOnly: false, }, build: { indicator: false, terser: false, }, }; const config = Object.assign({}, nuxtConfig, resetConfig, { srcDir: nuxtConfig.srcDir, ignore: ["**/components/**/*", "**/layouts/**/*", "**/pages/**/*"], }); const buildNuxt = async () => { const nuxt = new Nuxt(config); await new Builder(nuxt).build(); return nuxt; }; module.exports = async () => { const nuxt = await buildNuxt(); process.env.buildDir = nuxt.options.buildDir; };
In the setup file above, resetConfig
ensures that only the store is built when we run our build process. Then, we use process.env.buildDir
to expose the path for our store.
With that completed, let’s write the test for our store. Create a new games.test.js
file inside the existing /test
directory and add the following code to it:
// test/games.test.js import _ from "lodash"; import Vuex from "vuex"; import { createLocalVue } from "@vue/test-utils"; describe("store/games/games", () => { const localVue = createLocalVue(); localVue.use(Vuex); let NuxtStore; let store; beforeAll(async () => { const storePath = `${process.env.buildDir}/store.js`; NuxtStore = await import(storePath); }); beforeEach(async () => { store = await NuxtStore.createStore(); }); // ... });
In the tests above, we used Jest’s beforeAll
block to import the built store. The beforeEach
block ensures that a new store is created each time a separate test is run.
Next, we’ll write out the specific tests we want for our application. Let’s say we want the following specific set of criteria:
9
Our test code will be like the following:
describe("consoleType", () => { let playstationfour; beforeEach(() => { playstationfour = store.getters["games/games/playstationfour"]; }); test("Call of Duty: Black Ops 4 should be on only playStation 4", () => { expect(playstationfour).toEqual( expect.arrayContaining([ expect.objectContaining({ console: "PlayStation 4", title: "Call of Duty: Black Ops 4", }), ]) ); }); }); describe("cheapGames", () => { let cheapGames; beforeEach(() => { cheapGames = store.getters["games/games/cheapGames"]; }); test(`StarWars BattleFront must cost exactly ${15.3}`, () => { expect(cheapGames).toEqual( expect.arrayContaining([ expect.objectContaining({ price: 15.3, }), ]) ); }); }); describe("bestGames", () => { let bestGames; beforeEach(() => { bestGames = store.getters["games/games/bestGames"]; }); test("Display only the best titles we have", () => { expect(bestGames).toEqual( expect.arrayContaining([ expect.objectContaining({ rating: 9, }), ]) ); }); });
However, you must ensure that the test code is written immediately after the beforeEach
block so that we can continue to access our store instance. With these new changes, the complete code for our games.test.js
file will look like the following:
// test/games.test.js import _ from "lodash"; import Vuex from "vuex"; import { createLocalVue } from "@vue/test-utils"; describe("store/games/games", () => { const localVue = createLocalVue(); localVue.use(Vuex); let NuxtStore; let store; beforeAll(async () => { const storePath = `${process.env.buildDir}/store.js`; NuxtStore = await import(storePath); }); beforeEach(async () => { store = await NuxtStore.createStore(); }); describe("consoleType", () => { let playstationfour; beforeEach(() => { playstationfour = store.getters["games/games/playstationfour"]; }); test("Call of Duty: Black Ops 4 should be on only playStation 4", () => { expect(playstationfour).toEqual( expect.arrayContaining([ expect.objectContaining({ console: "PlayStation 4", title: "Call of Duty: Black Ops 4", }), ]) ); }); }); describe("cheapGames", () => { let cheapGames; beforeEach(() => { cheapGames = store.getters["games/games/cheapGames"]; }); test(`StarWars BattleFront must cost exactly ${15.3}`, () => { expect(cheapGames).toEqual( expect.arrayContaining([ expect.objectContaining({ price: 15.3, }), ]) ); }); }); describe("bestGames", () => { let bestGames; beforeEach(() => { bestGames = store.getters["games/games/bestGames"]; }); test("Display only the best titles we have", () => { expect(bestGames).toEqual( expect.arrayContaining([ expect.objectContaining({ rating: 9, }), ]) ); }); }); });
Let’s give our tests a go. Navigate to your terminal and run npm test
; this should run all the specified tests and deliver the expected results, reading All default components and routes have been deleted before running this test
:
Writing tests for universal applications can seem cumbersome. A general rule of thumb is to always keep tests simple and concise. In this article, we explored testing our Nuxt.js components with Jest. We also explored Vuetify and Vuex. I hope you enjoyed this article, and be sure to leave a comment if you have questions. Happy coding!
Debugging Vue.js applications can be difficult, especially when there are dozens, if not hundreds of mutations during a user session. If you’re interested in monitoring and tracking Vue mutations for all of your users in production, try LogRocket.
LogRocket is like a DVR for web and mobile apps, recording literally everything that happens in your Vue apps, including network requests, JavaScript errors, performance problems, and much more. Instead of guessing why problems happen, you can aggregate and report on what state your application was in when an issue occurred.
The LogRocket Vuex plugin logs Vuex mutations to the LogRocket console, giving you context around what led to an error and what state the application was in when an issue occurred.
Modernize how you debug your Vue apps — start monitoring for free.
Install LogRocket via npm or script tag. LogRocket.init()
must be called client-side, not
server-side
$ npm i --save logrocket // Code: import LogRocket from 'logrocket'; LogRocket.init('app/id');
// Add to your HTML: <script src="https://cdn.lr-ingest.com/LogRocket.min.js"></script> <script>window.LogRocket && window.LogRocket.init('app/id');</script>
Would you be interested in joining LogRocket's developer community?
Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.
Sign up nowReact Native’s New Architecture offers significant performance advantages. In this article, you’ll explore synchronous and asynchronous rendering in React Native through practical use cases.
Build scalable admin dashboards with Filament and Laravel using Form Builder, Notifications, and Actions for clean, interactive panels.
Break down the parts of a URL and explore APIs for working with them in JavaScript, parsing them, building query strings, checking their validity, etc.
In this guide, explore lazy loading and error loading as two techniques for fetching data in React apps.
One Reply to "Component testing in Nuxt.js with Jest"
Thanks for the walkthrough! Here are some things I tweaked while following along.
– Added Vuetify so that all the `v-` components work. Easiest to do this during the `npx create-nuxt-app` step.
– Changed the `v-flex` component to `v-col`, which I guess is the Vuetify 2.x replacement.
– Wrapped the `v-col` in a `v-row`, both to make the layout work and because the template has to have a single root element.
– Changed the path in `mapGetters` to `’games/consoleType’`, since the store file is `store/games.js`.
– Likewise, removed the extra `games` from the getter paths in the tests.
– Added the missing parenthesis to the end of the test file.
– Removed `mode` from `jest.setup.js` – it’s for an older version of Nuxt.
– Changed `’DOOM’` to `’Call of Duty: Black Ops 4’`, since DOOM isn’t in the store file.