2022-08-30
1778
#unity
Zayd Carelse
129233
Aug 30, 2022 ⋅ 6 min read

Optimizing your Unity project with Debug.Log

Zayd Carelse Zayd Carelse is a Unity-certified developer for a studio focused on VR and AR as a medium and runs an indie game studio called Brain Drain Games. He loves to travel, can speak both Mandarin and Vietnamese, and is obsessed with anything related to The Elder Scrolls.

Recent posts:

replay 2 25 26

The Replay (2/25/26): Signal Forms, Ralph to the rescue, and more

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the February 25th issue.

Matt MacCormack
Feb 25, 2026 ⋅ 32 sec read

Google & Shopify’s UCP: How AI agents sell online

Explore how the Universal Commerce Protocol (UCP) allows AI agents to connect with merchants, handle checkout sessions, and securely process payments in real-world e-commerce flows.

Emmanuel John
Feb 24, 2026 ⋅ 8 min read
6 React Server Component performance pitfalls in Next.js

6 React Server Component performance pitfalls in Next.js

React Server Components and the Next.js App Router enable streaming and smaller client bundles, but only when used correctly. This article explores six common mistakes that block streaming, bloat hydration, and create stale UI in production.

Temitope Oyedele
Feb 23, 2026 ⋅ 13 min read
podrocket 2 19

Making sense of web rendering patterns (SSR, CSR, static, islands)

Gil Fink (SparXis CEO) joins PodRocket to break down today’s most common web rendering patterns: SSR, CSR, static rednering, and islands/resumability.

PodRocket
Feb 23, 2026 ⋅ 48 sec read
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