2022-01-06
1937
#flutter
Deven Joshi
85451
Jan 6, 2022 ⋅ 6 min read

Comparing Flutter game engines

Deven Joshi Deven is a Google Developer Expert for Flutter and an avid developer who loves all things mobile. Tinkering with Flutter since its early days, he started out with writing content to make Flutter even easier to understand and experiment with. When not programming, you will find him playing chess or reading something new.

Recent posts:

LLM routing in production: Choosing the right model for every request

Learn how LLM routing works in production, when it’s worth the complexity, and how teams choose the right model for each request.

Alexander Godwin
Feb 5, 2026 ⋅ 11 min read
React Svelte Next JS

Remix vs. Next.js vs. SvelteKit

Compare key features of popular meta-frameworks Remix, Next.js, and SvelteKit, from project setup to styling.

Alex Merced
Feb 4, 2026 ⋅ 8 min read
replay feb 4

The Replay (2/4/26): AI-first leadership, Tailwind layoffs, and more

Discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the February 4th issue.

Matt MacCormack
Feb 4, 2026 ⋅ 37 sec read
ken pickering ai first organization

What it actually means to be an AI-first engineering organization

AI-first isn’t about tools; it’s about how teams think, build, and decide. Ken Pickering, CTO at Scripta Insights, shares how engineering leaders can adapt.

Ken Pickering
Feb 4, 2026 ⋅ 3 min read
View all posts

One Reply to "Comparing Flutter game engines"

  1. Very nice walk through!
    Flame v1.1 has been released since you wrote the article too so now it is even more stable and we have a much nicer and efficient collision detection system.

Leave a Reply

Hey there, want to help make our blog better?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now