When building web apps, developers frequently have to handle different types of media, some of which can be complex. In this article, we’ll create our own video streaming server using Node.js.
If you follow this tutorial step-by-step, you’ll be able to build a video streaming server with Node.js that you can integrate into your own project. To follow along with this article, you can check out the GitHub repo.
Before we begin coding our project, let’s review how our app will work at a high-level. In the image above, the browser is on the left and the server is on the right. On your site, you’ll have an HTML5 video
element with a source that points to the /video
endpoint.
First, the video
element makes a request to the server, then the header provides the desired range of bytes from the video. For example, at the beginning of the video, the requested range would be from the 0th byte onwards, hence the 0-
. The server will respond with a 206
HTTP status, indicating it is returning partial content with the proper header response, which includes the range and content length.
The response headers indicate to the video
element that the video is incomplete. As a result, the video
element will play what it has downloaded so far. When this happens, the video
element will continue making requests, and the cycle will continue until there are no bytes left.
Now that we understand how our app will work, let’s consider some of the pros and cons of following this methodology.
As you may have guessed from the application overview, our streaming server will be fairly simple to implement. Essentially, we’re creating a file system and returning it back to the client. Our server will allow us to select timeframes throughout the video and decide how big of a payload to send back. For mine, I chose 1MB, but you have the freedom to play around with it.
However, because of our app’s simplicity, the server and video player don’t work as well together as we would like. Essentially, the video player will just request the part of the video you’re on, without taking into account what you already requested. It’s likely that you’ll end up requesting some of the same resources over and over again.
First, we’ll set up a new folder and initialize npm:
npm init
Now, install Express and nodemon:
npm install --save express nodemon
Given that your video
element is an empty folder, you’ll need to generate an HTML file as follows:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Video Streaming With Node</title> <style> body { margin: 5% auto; max-width: 100%; background-color: rgb(14, 14, 14); padding-top: 10%; padding-left: 35%; } </style> </head> <body> <video id="videoPlayer" width="50%" controls muted="muted" autoplay> <source src="/video" type="video/mp4" /> </video> </body> </html>
/video
endpointNext, we’ll write the /video
endpoint. Eventually, when you test the HTML code above, you should have a media
element on the screen.
For this to work, we’ll first need to create a new JavaScript file that will house all our functions. In this new file, we’ll import Express and fs
, which stands for file system. fs
will create a file stream, then return it to the client in the /video
endpoint. Run the code below:
const express = require("express"); const app = express(); const fs = require("fs"); app.get("/", function (req, res) { res.sendFile(__dirname + "/index.html"); }); // more code will go in here just befor the listening function app.listen(8000, function () { console.log("Listening on port 8000!"); });
Now, we’ll create a function for the /video
endpoint. You need to make sure there is a range header. Otherwise, you won’t be able to tell the client what part of the video you want to send back. The if
statements handles this, returning a 400 Error
alerting the client that it needs a range header:
app.get("/video", function (req, res) { const range = req.headers.range; if (!range) { res.status(400).send("Requires Range header"); } });
We also need to provide the path and the size of the video. As long as your video is in the same directory as the JavaScript file, there is no need to add a bunch of slashes. However, if the video is not in the same directory as the JavaScript file, you’ll need to provide the relative path, like in the example below:
const videoPath = "Chris-Do.mp4"; const videoSize = fs.statSync("Chris-Do.mp4").size;
Now, the new file should look like the following code block:
const express = require("express"); const app = express(); const fs = require("fs"); app.get("/", function (req, res) { res.sendFile(__dirname + "/index.html"); }); app.get("/video", function (req, res) { const range = req.headers.range; if (!range) { res.status(400).send("Requires Range header"); } const videoPath = "Chris-Do.mp4"; const videoSize = fs.statSync("Chris-Do.mp4").size; }); app.listen(8000, function () { console.log("Listening on port 8000!"); });
Next, we’ll parse the range, seen in line 10
in the code block above. I’ll give it 1MB at a time, which is known as a chunk size:
const CHUNK_SIZE = 10 ** 6; // 1MB const start = Number(range.replace(/\D/g, ""));
Now, we’ll parse the starting byte from the range headers. Since it is a string, you need to convert it to a number using the line below:
const start = Number(range.replace(/\D/g, ""));
Notice that I subtract one from the videoSize
in the end chunk because that is the last byte. If there are 100 bytes in a video, then the 99th byte is the last one because we begin counting from zero in computer science.
Now, you need to calculate the ending byte that you’ll send back. First, add the chunk size, which is 1MB, to the starting chunk. As the server continues sending back 1MB to the starting chunk, eventually, the total size of the bytes sent could surpass the size of the video itself.
In this case, you’ll need to return the video size. You can do so using the Math.min
function, which takes the minimum of the two parameters given, summarized by the line below:
const end = Math.min(start + CHUNK_SIZE, videoSize - 1);
Now, we need to create the response headers that we’ll return. First, calculate the content length with end-start + 1
.
Then, we’ll create the headers
object. In the content range, you need to use the starting byte, the end byte, and the video size, as follows:
const headers = { "Content-Range": `bytes ${start}-${end}/${videoSize}`, ... // this ... just indicates that there is more code here. // it is not part of code. }
With the code above, the video player knows how far along it is based on the video size itself. After that, we’ll specify the type of data we’ll send back. Add the content length and the video type. Your headers
object should look like the code below:
const headers = { "Content-Range": `bytes ${start}-${end}/${videoSize}`, "Accept-Ranges": "bytes", "Content-Length": contentLength, "Content-Type": "video/mp4", };
Now, we need to write a response for the request. I am using 206
as the status, indicating that I’m sending partial content. With this, you should also set the headers as follows:
// HTTP Status 206 for Partial Content res.writeHead(206, headers);
We need to use the file system library to create the readstream
, using the video path as an argument and the start
and end
as an options in the options
object:
const videoStream = fs.createReadStream(videoPath, { start, end });
videoStream
does not do anything by itself. We need to pipe it into the response we had at the start of the function:
videoStream.pipe(res);
If you’ve been following step-by-step, your file should look like the following code:
const express = require("express"); const app = express(); const fs = require("fs"); app.get("/", function (req, res) { res.sendFile(__dirname + "/index.html"); }); app.get("/video", function (req, res) { const range = req.headers.range; if (!range) { res.status(400).send("Requires Range header"); } const videoPath = "Chris-Do.mp4"; const videoSize = fs.statSync("Chris-Do.mp4").size; const CHUNK_SIZE = 10 ** 6; const start = Number(range.replace(/\D/g, "")); const end = Math.min(start + CHUNK_SIZE, videoSize - 1); const contentLength = end - start + 1; const headers = { "Content-Range": `bytes ${start}-${end}/${videoSize}`, "Accept-Ranges": "bytes", "Content-Length": contentLength, "Content-Type": "video/mp4", }; res.writeHead(206, headers); const videoStream = fs.createReadStream(videoPath, { start, end }); videoStream.pipe(res); }); app.listen(8000, function () { console.log("Listening on port 8000!"); });
Before wrapping up, you simply need to add "start": "nodemon index.js"
to your package.json
file:
"scripts": { "start": "nodemon index.js" //this is the main line you need to add }, //note that the index.js is just the name of my file. yours might be named differently
To see the final output, simply run npm start
.
In this tutorial, we learned to build our own video streaming server using Node.js. First, we covered the project architecture in depth, then we elaborated on the pros and cons of following a simple methodology. Then, we build our app by creating the /video
endpoint, parsing the range, and creating the response headers.
By following the steps in this tutorial, you can build your own Node.js video streaming server that you can integrate into your own application. I hope you enjoyed this article!
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9 Replies to "Build a video streaming server with Node.js"
Typo ?
npm install –save epress nodemon
Should be ?
npm install –save express nodemon
Thank you for pointing this out! The typo has been fixed.
But `express.static()` supports ranged requests out of the box.
Looks like all you needed was a middleware that rejects non-ranged requests, although that detail seems a bit questionable, as not all browsers use ranged requests to play video.
(If this was intended as just an exercise, the article probably should explain that.)
Not sure but I I think that if you put a `return` under `res.status(400).send(“Requires Range header”);` you can avoid this error that I get“`Cannot read properties of undefined (reading ‘replace’)
Error [ERR_HTTP_HEADERS_SENT]: Cannot set headers after they are sent to the client“` when I try to access directly `/video`
i have try but in mobile client it is not work that use video to receive stream, Is any body else face the same issue like me
Is there a way to stream a camera link (cctv) or network stream (droidcam) instead of a fixed video.
This guide is great and all, but you are not handling the range header correctly. As it stands, videos will not load on iPhones, iPads, certain TVs etc. Follow the guide above, and then modify the code to include this: https://medium.com/@vishal1909/how-to-handle-partial-content-in-node-js-8b0a5aea216
I would like to serve a 10 second .mp4 video, and after the stream completes, I would like to redirect to a static html page. Problem I get is that when video completes, I can’t figure out how to then serve the .html file. I’m trying to do this with the Express package. Is there a way for one node.js file server to serve a .mp4 file then an .html file?
Yes you can use event emitter and emit the ‘end’ event where you can redirect the user to html file.