Almost everything in Flutter is a widget, and when you compose widgets, you can build a layout. For example, you can add several widgets in a column widget to create a vertical layout. As you continue to add more widgets, the more complex your Flutter app layout will become.
In this article, I’ll cover some best practices to implement when laying out your Flutter app.
SizedBox
instead of Container
in FlutterThere are many use cases where you’ll need to use a placeholder. Let’s look at the example below:
return _isLoaded ? Container() : YourAwesomeWidget();
The Container
is a great widget that you will use extensively in Flutter. Container()
expands to fit the constraints provided by the parent and is not a const
constructor.
On the other hand, the SizedBox
is a const
constructor and creates a fixed-size box. The width and height parameters can be null to indicate that the size of the box should not be constrained in the corresponding dimension.
Hence, when we are implementing a placeholder, SizedBox
should be used instead of Container
.
return _isLoaded ? SizedBox() : YourAwesomeWidget();
if
condition instead of ternary operator syntaxWhen laying out a Flutter app, it’s often the case that you want to render different widgets conditionally. You might need to generate a widget based on the platform, for example:
Row( children: [ Text("Majid"), Platform.isAndroid ? Text("Android") : SizeBox(), Platform.isIOS ? Text("iOS") : SizeBox(), ] );
In this situation, you can drop the ternary operator and leverage Dart’s built-in syntax for adding an if
statement in an array.
Row( children: [ Text("Majid"), if (Platform.isAndroid) Text("Android"), if (Platform.isIOS) Text("iOS"), ] );
You can also expand on this feature with a spread operator and load several widgets as needed.
Row( children: [ Text("Majid"), if (Platform.isAndroid) Text("Android"), if (Platform.isIOS) ...[ Text("iOS_1") Text("iOS_2") ], ] );
build()
method in FlutterThe build
method in Flutter widgets may be invoked frequently when ancestor widgets are rebuilding the widget. It’s important to avoid repetitive and costly work in build()
methods.
An example of this is when you use a method instead of creating widgets in your app. Let me elaborate:
class MyAwesomeWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( body: Column( mainAxisSize: MainAxisSize.min, children: [ _buildHeaderWidget(), _buildBodyWidget(context), _buildFooterWidget(), ], ), ); } Widget _buildHeaderWidget() { return Padding( padding: const EdgeInsets.all(10.0), child: FlutterLogo( size: 50.0, ), ); } Widget _buildBodyWidget(BuildContext context) { return Expanded( child: Container( child: Center( child: Text( 'Majid Hajian, Flutter GDE', ), ), ), ); } Widget _buildFooterWidget() { return Padding( padding: const EdgeInsets.all(10.0), child: Text('Footer'), ); } }
The downside of this approach is that when MyAwesomeWidget
needs to rebuild again — which might happen frequently — all of the widgets created within the methods will also be rebuilt, leading to wasted CPU cycles and possibly memory.
Hence, it’s better to convert those methods to StatelessWidgets
in the following way:
class MyAwesomeWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( body: Column( mainAxisSize: MainAxisSize.min, children: [ HeaderWidget(), BodyWidget(), FooterWidget(), ], ), ); } } class HeaderWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Padding( padding: const EdgeInsets.all(10.0), child: FlutterLogo( size: 50.0, ), ); } } class BodyWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Expanded( child: Container( child: Center( child: Text( 'Majid Hajian, Flutter GDE', ), ), ), ); } } class FooterWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Padding( padding: const EdgeInsets.all(10.0), child: Text('Footer'), ); } }
All StatefulWidgets
or StatelessWidgets
, based on the key, widget type, and attributes, have a special cache mechanism that only rebuilds when necessary. We may even optimize these widgets by adding const
, which leads us to the next section of this article.
const
widgets where possibleIn Dart, it’s good practice to use a const
constructor where possible, and remember that the compiler will optimize your code. Now, let’s review our example above. With one straightforward step, we can make the build method work even more efficiently:
class MyAwesomeWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( body: Column( mainAxisSize: MainAxisSize.min, children: [ const HeaderWidget(), const BodyWidget(), const FooterWidget(), ], ), ); } } class HeaderWidget extends StatelessWidget { const HeaderWidget(); @override Widget build(BuildContext context) { return Padding( padding: const EdgeInsets.all(10.0), child: FlutterLogo( size: 50.0, ), ); } } class BodyWidget extends StatelessWidget { const BodyWidget(); @override Widget build(BuildContext context) { return Expanded( child: Container( child: Center( child: Text( 'Majid Hajian, Flutter GDE', ), ), ), ); } } class FooterWidget extends StatelessWidget { const FooterWidget(); @override Widget build(BuildContext context) { return Padding( padding: const EdgeInsets.all(10.0), child: Text('Footer'), ); } }
This change might look simple, but it helps us avoid rebuilding the const
widget.
itemExtent
in ListView
for long listsIn order to understand how to best use itemExtent
, let’s say we have a list with several thousand elements, and we need to jump to the last element when an action is triggered, e.g., when a button is clicked. Here is when itemExtent
can drastically improve the performance of laying out of the ListView
.
Specifying an itemExtent
is more efficient than letting the children determine their extent because scrolling machinery can use the foreknowledge of the children’s extent to save work, like so:
class LongListView extends StatelessWidget { final _scrollController = ScrollController(); @override Widget build(BuildContext context) { return Scaffold( floatingActionButton: FloatingActionButton(onPressed:() { _scrollController.jumpTo( _scrollController.position.maxScrollExtent, ); }), body: ListView( controller: _scrollController, children: List.generate(10000, (index) => Text('Index: $index')), itemExtent: 400, ), ); } }
There is no hard rule for when to split your widget into smaller widgets. However, it’s best practice to avoid large trees because of the following benefits:
So, you should split your code into different widgets where you can.
The golden rule of a Flutter layout that every Flutter developer must know is: constraints go down, sizes go up, and the parent sets the position.
Let’s break this down.
A widget gets its own constraints from its parent. A constraint is just a set of four doubles: a minimum and maximum width, and a minimum and maximum height.
Then, the widget goes through its own list of children. One by one, the widget tells its children what their constraints are (which can be different for each child), and then asks each child what size it wants to be.
Next, the widget positions its children (horizontally in the x
axis, and vertically in the y
axis) one by one. Finally, the widget tells its parent about its own size (within the original constraints, of course).
In Flutter, all widgets render themselves based on parent or their box constraints. This comes with some limitations. For example, imagine you have a child widget inside a parent widget and you’d want to decide on its size. The widget cannot have any size! The size must be within the constraints set by its parent.
Similar to the first example, a widget cannot know its own position in the screen because that’s the parent widget’s decision.
With that said, if a child widget decides on a different size from its parent and the parent doesn’t have enough information to align it, then the child’s size might be ignored.
Ok, let’s see this in action.
void main() { runApp(MyApp()); } class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MyWidget(); } } class MyWidget extends StatelessWidget { @override Widget build(BuildContext context) { return ConstrainedBox( constraints: const BoxConstraints( maxHeight: 400, minHeight: 100, minWidth: 100, maxWidth: 400, ), child: Container( color: Colors.green, ), ); } }
You can ignore ConstrainedBox
and add the height and widget to Container
if you wish.
class MyWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Container( height: 400, width: 400, color: Colors.green, ); } }
You would expect the code above to render a green Container
with a maximum height and width of 400
. However, when you run this code, you’ll be surprised.
The entire screen will be solid green! I won’t dive into the specifics here, but you might see several issues similar to this one while building your Flutter layout.
Let’s see what is going on here. In the example above, the tree looks like this:
- `MyApp` - `MyWidget` - `ConstrainedBox` - `Container`
The constraint rule will be passed from the parent widget to the child, so the child widget can decide its size within the given constraint by its parent. So, the constraints apply.
Therefore, Flutter is passing a tight constraint to MyApp()
, then MyApp()
is passing down its tight constraint to ConstrainedBox
. Then, ConstrainedBox
is forced to ignore its own constraint and will be using its parent, which, in this case, is full-screen size, and that’s why you’ll see a full-screen green box.
Typically, you’ll find that adding a Center
widget might fix this issue. Let’s give it a try:
class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return Center( child: MyWidget() ); } }
Voila! It’s fixed!
The Center
widget takes a tight constraint from MyApp()
and converts it to a loose constraint for its child, which is ConstrainedBox
. Hence, Container
follows constraints given by ConstraiedBox
so that Container
will have the minimum and max size applied.
Before we finish this section, let me quickly explain what tight and loose constraints are in-depth.
A tight constraint offers a single possibility — an exact size, meaning its maximum width is equal to its minimum width, and its maximum height equals its minimum height.
If you go to Flutter’s box.dart
file and search for the BoxConstraints
constructors, you’ll find the following:
BoxConstraints.tight(Size size) : minWidth = size.width, maxWidth = size.width, minHeight = size.height, maxHeight = size.height;
A loose constraint, on the other hand, sets the maximum width and height but allows the widget to be as small as it wants. It has a minimum width and height both equal to 0
:
BoxConstraints.loose(Size size) : minWidth = 0.0, maxWidth = size.width, minHeight = 0.0, maxHeight = size.height;
If you revisit the example above, it tells us that the Center
allows the green Container
to be smaller, but not larger, than the screen. The Center
does that, of course, by passing loose constraints to the Container
.
In this article, I mentioned some of the many best practices you should put into place when you start building a Flutter application. However, there are many more — and more advanced — practices to consider, and I recommend you check out Flutter’s thorough documentation. Happy coding.
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3 Replies to "Best practices for laying out your Flutter app"
Super useful and super clear writing. Thanks a lot.
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