2022-08-30
1778
#unity
Zayd Carelse
129233
Aug 30, 2022 ⋅ 6 min read

Optimizing your Unity project with Debug.Log

Zayd Carelse Zayd Carelse is a Unity-certified developer for a studio focused on VR and AR as a medium and runs an indie game studio called Brain Drain Games. He loves to travel, can speak both Mandarin and Vietnamese, and is obsessed with anything related to The Elder Scrolls.

Recent posts:

penguins and pasta

Penguins and pasta: What I learned from making an app in 4 weeks with AI

I had four weeks to build a complete app from scratch using AI tools like OpenCode and Claude Opus: here’s how it went.

Lewis Cianci
Jun 2, 2026 ⋅ 10 min read
Build a Headless Table Engine in Vue 3

Build a headless table engine in Vue 3

Learn how to build a reusable Vue 3 table engine that powers tables, cards, and lists with shared sorting and pagination logic.

Carlos Mucuho
Jun 1, 2026 ⋅ 16 min read
best react charts libraries

Best React chart libraries in 2026: Features, performance, and use cases

Compare the best React chart libraries for 2026, including Recharts, Nivo, visx, Apache ECharts, MUI X Charts, and more.

Hafsah Emekoma
Jun 1, 2026 ⋅ 15 min read
I benchmarked Claude Code and OpenCode on a heavy refactor The reality of agentic CLI workflows

I benchmarked Claude Code and OpenCode on a heavy refactor: The reality of agentic CLI workflows

Claude Code vs. OpenCode in a real Next.js refactor: benchmark results, mistakes, prompts, and when to use each CLI agent.

Chizaram Ken
May 28, 2026 ⋅ 11 min read
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