2022-08-30
1778
#unity
Zayd Carelse
129233
Aug 30, 2022 ⋅ 6 min read

Optimizing your Unity project with Debug.Log

Zayd Carelse Zayd Carelse is a Unity-certified developer for a studio focused on VR and AR as a medium and runs an indie game studio called Brain Drain Games. He loves to travel, can speak both Mandarin and Vietnamese, and is obsessed with anything related to The Elder Scrolls.

Recent posts:

Frontend Wrapped H1 2026: The nine biggest frontend storylines

Frontend Wrapped H1 2026: The nine biggest storylines

From RSC vulnerabilities and the Vercel breach to TypeScript 7.0 Beta and AI agents — the nine frontend storylines that defined H1 2026, ranked.

Chizaram Ken
Jun 23, 2026 ⋅ 9 min read
Generating the feature with an AI coding assistant

I shipped AI-generated React code: 4 bugs I fixed

AI tools generate working React code fast, but miss race conditions, empty states, debouncing, and accessibility. Here’s how to catch bugs before production.

Temitope Oyedele
Jun 22, 2026 ⋅ 10 min read
How to build a virtual engineering team with Gemini CLI subagents

How to build a virtual engineering team with Gemini CLI subagents

Learn how to use Gemini CLI subagents to delegate frontend, backend, testing, and docs tasks to specialized agents with guardrails and clear ownership.

Emmanuel John
Jun 18, 2026 ⋅ 10 min read
Debug Next.js apps with AI agents and next-browser

Debug Next.js apps with AI agents and next-browser

Learn how next-browser gives AI agents runtime context for debugging Next.js apps, including React props, hydration, PPR, forms, and performance.

Emmanuel John
Jun 17, 2026 ⋅ 9 min read
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