2021-05-14
2108
#rust
Andre Bogus
48759
May 14, 2021 ⋅ 7 min read

Understanding inheritance and other limitations in Rust

Andre Bogus Andre "llogiq" Bogus is a Rust contributor and Clippy maintainer. A musician-turned-programmer, he has worked in many fields, from voice acting and teaching, to programming and managing software projects. He enjoys learning new things and telling others about them.

Recent posts:

the replay december 10

The Replay (12/10/25): Fixing AI code, over-engineering JavaScript, and more

Fixing AI code, over-engineering JavaScript, and more: discover what’s new in The Replay, LogRocket’s newsletter for dev and engineering leaders, in the December 10th issue.

Matt MacCormack
Dec 10, 2025 ⋅ 33 sec read

How to use TOON to reduce your token usage by 60%

TOON is a lightweight format designed to reduce token usage in LLM prompts. This post breaks down how it compares to JSON, where the savings come from, and when it actually helps.

Rosario De Chiara
Dec 10, 2025 ⋅ 5 min read
Fixing AI Generated Code

Fixing AI-generated code: 5 ways to debug, test, and ship safely

Andrew Evans, principal engineer and tech lead at CarMax discusses five ways to fix AI-generated code and help you debug, test, and ship safely.

Andrew Evans
Dec 10, 2025 ⋅ 9 min read
Apple Liquid Glass LogRocket

How to create Liquid Glass effects with CSS and SVG

This tutorial walks through recreating Apple’s Liquid Glass UI on the web using SVG filters, CSS, and React. You’ll learn how to build refraction and reflection effects with custom displacement and specular maps, and how to balance performance and accessibility when using advanced filter pipelines.

Rahul Chhodde
Dec 8, 2025 ⋅ 10 min read
View all posts

2 Replies to "Understanding inheritance and other limitations in Rust"

  1. “You could surely argue that even in the OO world, inheritance has a bad reputation and practitioners usually favor composition if they can.”

    I’ve been programming with OO for more than 25 years and I’ve never heard it had bad reputation, or that one should favor composition (which doesn’t offer the benefits of inheritance).

    When programming UI there is simply no alternative, and the lack of inheritance in Rust excludes it from any form of efficient UI framework. The default implementation on undefined types that you mention is not inheritance:
    – it cannot act on the object since it’s generic
    – a custom implementation can replace the default one, but not call it
    – there is only one level (replacing the default implementation)

    In general like any other feature, inheritance shouldn’t be abused, maybe that’s what you’re referring to, though without an example it is hard to tell for sure.

  2. You wrote, about code duplication due to the lack of inheritance: “The simplest way is, obviously, to duplicate the methods. Yes, duplication is bad. So is complexity. Create a free method and call that from the Cat and Lion impl if you need to deduplicate the code.”

    But how do you manage to access the struct’s (or worse, enum’s) fields from a free function, for several different types? Polymorphism doesn’t stretch that far, so it doesn’t look like this is possible and that’s the whole point about reusing methods with inheritance.

    That’s why I generally avoid using fake code with animals to talk about OOP, they don’t reflect the actual complexity and the interdependencies of the actual code.

    Currently one option is to use macros, like delegate for instance, but macros are not standard, harder to read and even harder to use with refactoring. That could be an acceptable temporary work-around if the macro was part of the core library, but it isn’t, which makes it a hack at best.

Leave a Reply

Would you be interested in joining LogRocket's developer community?

Join LogRocket’s Content Advisory Board. You’ll help inform the type of content we create and get access to exclusive meetups, social accreditation, and swag.

Sign up now